bsnes/higan/sfc/system/system.hpp

68 lines
1.5 KiB
C++

struct Interface;
struct System {
enum class Region : bool { NTSC = 0, PAL = 1 };
inline auto loaded() const -> bool { return information.loaded; }
inline auto region() const -> Region { return information.region; }
inline auto colorburst() const -> double { return information.colorburst; }
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto term() -> void;
auto load() -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
private:
struct Information {
string manifest;
bool loaded = false;
Region region = Region::NTSC;
double colorburst = 0.0;
} information;
uint serializeSize = 0;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
friend class Cartridge;
};
struct Peripherals {
auto unload() -> void;
auto reset() -> void;
auto connect(uint port, uint device) -> void;
Controller* controllerPort1 = nullptr;
Controller* controllerPort2 = nullptr;
Expansion* expansionPort = nullptr;
};
struct Random {
auto seed(uint seed) -> void;
auto operator()(uint result) -> uint;
auto serialize(serializer& s) -> void;
private:
uint iter = 0;
};
extern System system;
extern Peripherals peripherals;
extern Random random;