mirror of https://github.com/bsnes-emu/bsnes.git
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
#ifndef RUBY_INPUT_MOUSE_XLIB
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#define RUBY_INPUT_MOUSE_XLIB
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struct InputMouseXlib {
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Input& input;
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InputMouseXlib(Input& input) : input(input) {}
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shared_pointer<HID::Mouse> hid{new HID::Mouse};
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uintptr_t handle = 0;
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Display* display = nullptr;
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Window rootWindow;
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Cursor invisibleCursor;
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unsigned screenWidth = 0;
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unsigned screenHeight = 0;
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struct Mouse {
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bool acquired = false;
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signed numerator = 0;
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signed denominator = 0;
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signed threshold = 0;
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unsigned relativeX = 0;
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unsigned relativeY = 0;
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} ms;
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auto acquire() -> bool {
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if(acquired()) return true;
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if(XGrabPointer(display, handle, True, 0, GrabModeAsync, GrabModeAsync, rootWindow, invisibleCursor, CurrentTime) == GrabSuccess) {
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//backup existing cursor acceleration settings
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XGetPointerControl(display, &ms.numerator, &ms.denominator, &ms.threshold);
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//disable cursor acceleration
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XChangePointerControl(display, True, False, 1, 1, 0);
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//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
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XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
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return ms.acquired = true;
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} else {
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return ms.acquired = false;
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}
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}
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auto release() -> bool {
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if(acquired()) {
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//restore cursor acceleration and release cursor
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XChangePointerControl(display, True, True, ms.numerator, ms.denominator, ms.threshold);
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XUngrabPointer(display, CurrentTime);
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ms.acquired = false;
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}
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return true;
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}
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auto acquired() -> bool {
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return ms.acquired;
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}
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auto assign(unsigned groupID, unsigned inputID, int16_t value) -> void {
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auto& group = hid->group(groupID);
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if(group.input(inputID).value() == value) return;
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input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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Window rootReturn;
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Window childReturn;
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signed rootXReturn = 0;
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signed rootYReturn = 0;
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signed windowXReturn = 0;
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signed windowYReturn = 0;
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unsigned maskReturn = 0;
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XQueryPointer(display, handle, &rootReturn, &childReturn, &rootXReturn, &rootYReturn, &windowXReturn, &windowYReturn, &maskReturn);
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if(acquired()) {
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XWindowAttributes attributes;
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XGetWindowAttributes(display, handle, &attributes);
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//absolute -> relative conversion
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assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - screenWidth / 2));
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assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - screenHeight / 2));
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if(hid->axes().input(0).value() != 0 || hid->axes().input(1).value() != 0) {
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//if mouse moved, re-center mouse for next poll
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XWarpPointer(display, None, rootWindow, 0, 0, 0, 0, screenWidth / 2, screenHeight / 2);
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}
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} else {
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assign(HID::Mouse::GroupID::Axis, 0, (int16_t)(rootXReturn - ms.relativeX));
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assign(HID::Mouse::GroupID::Axis, 1, (int16_t)(rootYReturn - ms.relativeY));
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ms.relativeX = rootXReturn;
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ms.relativeY = rootYReturn;
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}
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assign(HID::Mouse::GroupID::Button, 0, (bool)(maskReturn & Button1Mask));
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assign(HID::Mouse::GroupID::Button, 1, (bool)(maskReturn & Button2Mask));
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assign(HID::Mouse::GroupID::Button, 2, (bool)(maskReturn & Button3Mask));
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assign(HID::Mouse::GroupID::Button, 3, (bool)(maskReturn & Button4Mask));
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assign(HID::Mouse::GroupID::Button, 4, (bool)(maskReturn & Button5Mask));
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devices.append(hid);
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}
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auto init(uintptr_t handle) -> bool {
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this->handle = handle;
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display = XOpenDisplay(0);
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rootWindow = DefaultRootWindow(display);
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XWindowAttributes attributes;
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XGetWindowAttributes(display, rootWindow, &attributes);
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screenWidth = attributes.width;
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screenHeight = attributes.height;
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//Xlib: because XShowCursor(display, false) would just be too easy
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//create invisible cursor for use when mouse is acquired
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Pixmap pixmap;
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XColor black, unused;
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static char invisibleData[8] = {0};
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Colormap colormap = DefaultColormap(display, DefaultScreen(display));
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XAllocNamedColor(display, colormap, "black", &black, &unused);
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pixmap = XCreateBitmapFromData(display, handle, invisibleData, 8, 8);
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invisibleCursor = XCreatePixmapCursor(display, pixmap, pixmap, &black, &black, 0, 0);
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XFreePixmap(display, pixmap);
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XFreeColors(display, colormap, &black.pixel, 1, 0);
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ms.acquired = false;
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ms.relativeX = 0;
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ms.relativeY = 0;
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hid->setID(2);
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hid->axes().append("X");
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hid->axes().append("Y");
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hid->buttons().append("Left");
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hid->buttons().append("Middle");
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hid->buttons().append("Right");
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hid->buttons().append("Up");
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hid->buttons().append("Down");
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return true;
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}
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auto term() -> void {
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release();
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XFreeCursor(display, invisibleCursor);
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XCloseDisplay(display);
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}
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};
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#endif
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