bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
Go to file
Tim Allen 0955295475 Update to v098r08 release.
byuu says:

Changelog:
- nall/vector rewritten from scratch
- higan/audio uses nall/vector instead of raw pointers
- higan/sfc/coprocessor/sdd1 updated with new research information
- ruby/video/glx and ruby/video/glx2: fuck salt glXSwapIntervalEXT!

The big change here is definitely nall/vector. The Windows, OS X and Qt
ports won't compile until you change some first/last strings to
left/right, but GTK will compile.

I'd be really grateful if anyone could stress-test nall/vector. Pretty
much everything I do relies on this class. If we introduce a bug, the
worst case scenario is my entire SFC game dump database gets corrupted,
or the byuu.org server gets compromised. So it's really critical that we
test the hell out of this right now.

The S-DD1 changes mean you need to update your installation of icarus
again. Also, even though the Lunar FMV never really worked on the
accuracy core anyway (it didn't initialize the PPU properly), it really
won't work now that we emulate the hard-limit of 16MiB for S-DD1 games.
2016-05-02 19:57:04 +10:00
higan Update to v098r08 release. 2016-05-02 19:57:04 +10:00
hiro Update to v098r08 release. 2016-05-02 19:57:04 +10:00
icarus Update to v098r08 release. 2016-05-02 19:57:04 +10:00
libco Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
nall Update to v098r08 release. 2016-05-02 19:57:04 +10:00
ruby Update to v098r08 release. 2016-05-02 19:57:04 +10:00
shaders Update to v095r02 release. 2015-11-10 22:07:34 +11:00
.gitignore Update to v097r27 release. 2016-03-19 18:35:25 +11:00