mirror of https://github.com/bsnes-emu/bsnes.git
97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
#ifdef SYSTEM_CPP
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serializer System::serialize() {
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serializer s(serialize_size);
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unsigned signature = 0x31545342, version = Info::SerializerVersion;
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char hash[64], description[512], profile[16];
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memcpy(&hash, (const char*)cartridge.sha256(), 64);
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memset(&description, 0, sizeof description);
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memset(&profile, 0, sizeof profile);
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strcpy(profile, Emulator::Profile);
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s.integer(signature);
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s.integer(version);
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s.array(hash);
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s.array(description);
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s.array(profile);
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serialize_all(s);
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return s;
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}
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bool System::unserialize(serializer& s) {
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unsigned signature, version;
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char hash[64], description[512], profile[16];
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s.integer(signature);
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s.integer(version);
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s.array(hash);
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s.array(description);
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s.array(profile);
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if(signature != 0x31545342) return false;
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if(version != Info::SerializerVersion) return false;
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if(strcmp(profile, Emulator::Profile)) return false;
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power();
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serialize_all(s);
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return true;
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}
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//========
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//internal
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//========
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void System::serialize(serializer& s) {
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s.integer((unsigned&)region);
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s.integer((unsigned&)expansion);
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}
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void System::serialize_all(serializer& s) {
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cartridge.serialize(s);
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system.serialize(s);
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random.serialize(s);
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cpu.serialize(s);
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smp.serialize(s);
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ppu.serialize(s);
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dsp.serialize(s);
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if(cartridge.has_gb_slot()) icd2.serialize(s);
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if(cartridge.has_bs_cart()) bsxcartridge.serialize(s);
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if(cartridge.has_event()) event.serialize(s);
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if(cartridge.has_sa1()) sa1.serialize(s);
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if(cartridge.has_superfx()) superfx.serialize(s);
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if(cartridge.has_armdsp()) armdsp.serialize(s);
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if(cartridge.has_hitachidsp()) hitachidsp.serialize(s);
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if(cartridge.has_necdsp()) necdsp.serialize(s);
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if(cartridge.has_epsonrtc()) epsonrtc.serialize(s);
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if(cartridge.has_sharprtc()) sharprtc.serialize(s);
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if(cartridge.has_spc7110()) spc7110.serialize(s);
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if(cartridge.has_sdd1()) sdd1.serialize(s);
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if(cartridge.has_obc1()) obc1.serialize(s);
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if(cartridge.has_msu1()) msu1.serialize(s);
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if(cartridge.has_st_slots()) sufamiturboA.serialize(s), sufamiturboB.serialize(s);
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}
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//perform dry-run state save:
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//determines exactly how many bytes are needed to save state for this cartridge,
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//as amount varies per game (eg different RAM sizes, special chips, etc.)
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void System::serialize_init() {
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serializer s;
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unsigned signature = 0, version = 0;
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char hash[64], profile[16], description[512];
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s.integer(signature);
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s.integer(version);
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s.array(hash);
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s.array(profile);
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s.array(description);
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serialize_all(s);
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serialize_size = s.size();
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}
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#endif
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