mirror of https://github.com/bsnes-emu/bsnes.git
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#ifdef SYSTEM_CPP
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Input input;
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void Input::connect(bool port, Input::Device id) {
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Controller*& controller = (port == Controller::Port1 ? port1 : port2);
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if(controller) {
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delete controller;
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controller = nullptr;
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}
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switch(id) { default:
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case Device::None: controller = new Controller(port); break;
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case Device::Joypad: controller = new Gamepad(port); break;
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case Device::Multitap: controller = new Multitap(port); break;
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case Device::Mouse: controller = new Mouse(port); break;
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case Device::SuperScope: controller = new SuperScope(port); break;
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case Device::Justifier: controller = new Justifier(port, false); break;
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case Device::Justifiers: controller = new Justifier(port, true); break;
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case Device::USART: controller = new USART(port); break;
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}
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switch(port) {
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case Controller::Port1: configuration.controller_port1 = id; break;
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case Controller::Port2: configuration.controller_port2 = id; break;
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}
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}
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Input::Input() {
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connect(Controller::Port1, Input::Device::Joypad);
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connect(Controller::Port2, Input::Device::Joypad);
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}
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Input::~Input() {
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if(port1) delete port1;
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if(port2) delete port2;
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}
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#endif
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