bsnes/higan/gba/system/system.cpp

74 lines
1.5 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
#include "bios.cpp"
#include "video.cpp"
#include "serialization.cpp"
BIOS bios;
System system;
auto System::init() -> void {
}
auto System::term() -> void {
}
auto System::power() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
configureVideoPalette();
configureVideoEffects();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
bus.power();
player.power();
cpu.power();
ppu.power();
apu.power();
cartridge.power();
scheduler.power();
}
auto System::load() -> bool {
if(auto fp = interface->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else return false;
auto document = BML::unserialize(information.manifest);
if(auto name = document["system/cpu/rom/name"].text()) {
if(auto fp = interface->open(ID::System, name, File::Read, File::Required)) {
fp->read(bios.data, bios.size);
}
}
if(!cartridge.load()) return false;
serializeInit();
return _loaded = true;
}
auto System::save() -> void {
if(!loaded()) return;
cartridge.save();
}
auto System::unload() -> void {
if(!loaded()) return;
cartridge.unload();
_loaded = false;
}
auto System::run() -> void {
while(scheduler.enter() != Scheduler::Event::Frame);
}
auto System::runToSave() -> void {
scheduler.synchronize(cpu.thread);
scheduler.synchronize(ppu.thread);
scheduler.synchronize(apu.thread);
}
}