bsnes/snespurify/nall/dl.hpp

97 lines
2.5 KiB
C++
Executable File

#ifndef NALL_DL_HPP
#define NALL_DL_HPP
//dynamic linking support
#include <nall/detect.hpp>
#include <nall/stdint.hpp>
#include <nall/string.hpp>
#include <nall/utility.hpp>
#if defined(PLATFORM_X) || defined(PLATFORM_OSX)
#include <dlfcn.h>
#elif defined(PLATFORM_WIN)
#include <windows.h>
#include <nall/utf8.hpp>
#endif
namespace nall {
struct library {
bool opened() const { return handle; }
bool open(const char*, const char* = "");
void* sym(const char*);
void close();
library() : handle(0) {}
~library() { close(); }
library& operator=(const library&) = delete;
library(const library&) = delete;
private:
uintptr_t handle;
};
#if defined(PLATFORM_X)
inline bool library::open(const char *name, const char *path) {
if(handle) close();
handle = (uintptr_t)dlopen(string(path, *path && !strend(path, "/") ? "/" : "", "lib", name, ".so"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".so"), RTLD_LAZY);
return handle;
}
inline void* library::sym(const char *name) {
if(!handle) return 0;
return dlsym((void*)handle, name);
}
inline void library::close() {
if(!handle) return;
dlclose((void*)handle);
handle = 0;
}
#elif defined(PLATFORM_OSX)
inline bool library::open(const char *name, const char *path) {
if(handle) close();
handle = (uintptr_t)dlopen(string(path, *path && !strend(path, "/") ? "/" : "", "lib", name, ".dylib"), RTLD_LAZY);
if(!handle) handle = (uintptr_t)dlopen(string("/usr/local/lib/lib", name, ".dylib"), RTLD_LAZY);
return handle;
}
inline void* library::sym(const char *name) {
if(!handle) return 0;
return dlsym((void*)handle, name);
}
inline void library::close() {
if(!handle) return;
dlclose((void*)handle);
handle = 0;
}
#elif defined(PLATFORM_WIN)
inline bool library::open(const char *name, const char *path) {
if(handle) close();
string filepath(path, *path && !strend(path, "/") && !strend(path, "\\") ? "\\" : "", name, ".dll");
handle = (uintptr_t)LoadLibraryW(utf16_t(filepath));
return handle;
}
inline void* library::sym(const char *name) {
if(!handle) return 0;
return (void*)GetProcAddress((HMODULE)handle, name);
}
inline void library::close() {
if(!handle) return;
FreeLibrary((HMODULE)handle);
handle = 0;
}
#else
inline bool library::open(const char*, const char*) { return false; }
inline void* library::sym(const char*) { return 0; }
inline void library::close() {}
#endif
};
#endif