mirror of https://github.com/bsnes-emu/bsnes.git
178 lines
5.4 KiB
Objective-C
178 lines
5.4 KiB
Objective-C
#define GB_INTERNAL // Todo: Some memory accesses are being done using the struct directly
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#import "GBMemoryByteArray.h"
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#import "GBCompleteByteSlice.h"
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@implementation GBMemoryByteArray
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{
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Document *_document;
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}
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- (instancetype) initWithDocument:(Document *)document
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{
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if ((self = [super init])) {
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_document = document;
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}
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return self;
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}
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- (unsigned long long)length
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{
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switch (_mode) {
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case GBMemoryEntireSpace:
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return 0x10000;
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case GBMemoryROM:
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return 0x8000;
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case GBMemoryVRAM:
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return 0x2000;
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case GBMemoryExternalRAM:
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return 0x2000;
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case GBMemoryRAM:
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return 0x2000;
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}
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}
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- (void)copyBytes:(unsigned char *)dst range:(HFRange)range
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{
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__block uint16_t addr = (uint16_t) range.location;
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__block unsigned long long length = range.length;
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if (_mode == GBMemoryEntireSpace) {
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while (length) {
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*(dst++) = [_document readMemory:addr++];
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length--;
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}
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}
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else {
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[_document performAtomicBlock:^{
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unsigned char *_dst = dst;
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uint16_t bank_backup = 0;
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GB_gameboy_t *gb = _document.gameboy;
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switch (_mode) {
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case GBMemoryROM:
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bank_backup = gb->mbc_rom_bank;
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gb->mbc_rom_bank = self.selectedBank;
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break;
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case GBMemoryVRAM:
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bank_backup = gb->cgb_vram_bank;
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if (GB_is_cgb(gb)) {
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gb->cgb_vram_bank = self.selectedBank;
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}
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addr += 0x8000;
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break;
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case GBMemoryExternalRAM:
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bank_backup = gb->mbc_ram_bank;
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gb->mbc_ram_bank = self.selectedBank;
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addr += 0xA000;
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break;
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case GBMemoryRAM:
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bank_backup = gb->cgb_ram_bank;
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if (GB_is_cgb(gb)) {
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gb->cgb_ram_bank = self.selectedBank;
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}
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addr += 0xC000;
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break;
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default:
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assert(false);
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}
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while (length) {
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*(_dst++) = [_document readMemory:addr++];
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length--;
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}
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switch (_mode) {
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case GBMemoryROM:
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gb->mbc_rom_bank = bank_backup;
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break;
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case GBMemoryVRAM:
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gb->cgb_vram_bank = bank_backup;
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break;
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case GBMemoryExternalRAM:
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gb->mbc_ram_bank = bank_backup;
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break;
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case GBMemoryRAM:
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gb->cgb_ram_bank = bank_backup;
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break;
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default:
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assert(false);
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}
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}];
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}
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}
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- (NSArray *)byteSlices
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{
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return @[[[GBCompleteByteSlice alloc] initWithByteArray:self]];
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}
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- (HFByteArray *)subarrayWithRange:(HFRange)range
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{
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unsigned char arr[range.length];
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[self copyBytes:arr range:range];
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HFByteArray *ret = [[HFBTreeByteArray alloc] init];
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HFFullMemoryByteSlice *slice = [[HFFullMemoryByteSlice alloc] initWithData:[NSData dataWithBytes:arr length:range.length]];
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[ret insertByteSlice:slice inRange:HFRangeMake(0, 0)];
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return ret;
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}
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- (void)insertByteSlice:(HFByteSlice *)slice inRange:(HFRange)lrange
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{
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if (slice.length != lrange.length) return; /* Insertion is not allowed, only overwriting. */
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[_document performAtomicBlock:^{
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uint16_t addr = (uint16_t) lrange.location;
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uint16_t bank_backup = 0;
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GB_gameboy_t *gb = _document.gameboy;
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switch (_mode) {
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case GBMemoryROM:
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bank_backup = gb->mbc_rom_bank;
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gb->mbc_rom_bank = self.selectedBank;
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break;
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case GBMemoryVRAM:
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bank_backup = gb->cgb_vram_bank;
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if (GB_is_cgb(gb)) {
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gb->cgb_vram_bank = self.selectedBank;
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}
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addr += 0x8000;
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break;
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case GBMemoryExternalRAM:
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bank_backup = gb->mbc_ram_bank;
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gb->mbc_ram_bank = self.selectedBank;
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addr += 0xA000;
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break;
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case GBMemoryRAM:
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bank_backup = gb->cgb_ram_bank;
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if (GB_is_cgb(gb)) {
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gb->cgb_ram_bank = self.selectedBank;
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}
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addr += 0xC000;
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break;
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default:
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break;
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}
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uint8_t values[lrange.length];
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[slice copyBytes:values range:HFRangeMake(0, lrange.length)];
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uint8_t *src = values;
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unsigned long long length = lrange.length;
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while (length) {
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[_document writeMemory:addr++ value:*(src++)];
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length--;
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}
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switch (_mode) {
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case GBMemoryROM:
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gb->mbc_rom_bank = bank_backup;
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break;
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case GBMemoryVRAM:
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gb->cgb_vram_bank = bank_backup;
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break;
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case GBMemoryExternalRAM:
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gb->mbc_ram_bank = bank_backup;
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break;
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case GBMemoryRAM:
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gb->cgb_ram_bank = bank_backup;
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break;
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default:
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break;
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}
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}];
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}
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@end
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