mirror of https://github.com/bsnes-emu/bsnes.git
119 lines
2.5 KiB
C
119 lines
2.5 KiB
C
#ifndef gui_h
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#define gui_h
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#include <SDL.h>
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#include <Core/gb.h>
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#include <stdbool.h>
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#include "shader.h"
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#define JOYSTICK_HIGH 0x4000
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#define JOYSTICK_LOW 0x3800
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#ifdef __APPLE__
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#define MODIFIER KMOD_GUI
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#else
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#define MODIFIER KMOD_CTRL
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#endif
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extern GB_gameboy_t gb;
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern SDL_Texture *texture;
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extern SDL_PixelFormat *pixel_format;
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extern shader_t shader;
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enum scaling_mode {
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GB_SDL_SCALING_ENTIRE_WINDOW,
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GB_SDL_SCALING_KEEP_RATIO,
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GB_SDL_SCALING_INTEGER_FACTOR,
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GB_SDL_SCALING_MAX,
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};
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enum pending_command {
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GB_SDL_NO_COMMAND,
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GB_SDL_SAVE_STATE_COMMAND,
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GB_SDL_LOAD_STATE_COMMAND,
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GB_SDL_RESET_COMMAND,
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GB_SDL_NEW_FILE_COMMAND,
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GB_SDL_QUIT_COMMAND,
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};
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extern enum pending_command pending_command;
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extern unsigned command_parameter;
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typedef enum {
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JOYPAD_BUTTON_LEFT,
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JOYPAD_BUTTON_RIGHT,
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JOYPAD_BUTTON_UP,
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JOYPAD_BUTTON_DOWN,
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JOYPAD_BUTTON_A,
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JOYPAD_BUTTON_B,
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JOYPAD_BUTTON_SELECT,
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JOYPAD_BUTTON_START,
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JOYPAD_BUTTON_MENU,
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JOYPAD_BUTTON_TURBO,
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JOYPAD_BUTTON_REWIND,
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JOYPAD_BUTTON_SLOW_MOTION,
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JOYPAD_BUTTONS_MAX
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} joypad_button_t;
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typedef enum {
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JOYPAD_AXISES_X,
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JOYPAD_AXISES_Y,
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JOYPAD_AXISES_MAX
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} joypad_axis_t;
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typedef struct {
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SDL_Scancode keys[9];
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GB_color_correction_mode_t color_correction_mode;
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enum scaling_mode scaling_mode;
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bool blend_frames;
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GB_highpass_mode_t highpass_mode;
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bool _deprecated_div_joystick;
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bool _deprecated_flip_joystick_bit_1;
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bool _deprecated_swap_joysticks_bits_1_and_2;
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char filter[32];
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enum {
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MODEL_DMG,
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MODEL_CGB,
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MODEL_AGB,
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MODEL_SGB,
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MODEL_MAX,
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} model;
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/* v0.11 */
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uint32_t rewind_length;
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SDL_Scancode keys_2[32]; /* Rewind and underclock, + padding for the future */
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uint8_t joypad_configuration[32]; /* 12 Keys + padding for the future*/;
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uint8_t joypad_axises[JOYPAD_AXISES_MAX];
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/* v0.12 */
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enum {
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SGB_NTSC,
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SGB_PAL,
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SGB_2,
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SGB_MAX
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} sgb_revision;
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/* v0.13 */
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uint8_t dmg_palette;
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} configuration_t;
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extern configuration_t configuration;
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void update_viewport(void);
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void run_gui(bool is_running);
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void render_texture(void *pixels, void *previous);
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void connect_joypad(void);
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joypad_button_t get_joypad_button(uint8_t physical_button);
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joypad_axis_t get_joypad_axis(uint8_t physical_axis);
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#endif
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