bsnes/higan/sfc/dsp/dsp.hpp

176 lines
4.5 KiB
C++

//Sony CXD1222Q-1
struct DSP : Thread {
shared_pointer<Emulator::Stream> stream;
DSP();
alwaysinline auto step(uint clocks) -> void;
auto mute() const -> bool;
auto read(uint8 addr) -> uint8;
auto write(uint8 addr, uint8 data) -> void;
auto main() -> void;
auto load(Markup::Node) -> bool;
auto power() -> void;
//serialization.cpp
auto serialize(serializer&) -> void;
private:
enum GlobalRegister : uint {
MVOLL = 0x0c, MVOLR = 0x1c,
EVOLL = 0x2c, EVOLR = 0x3c,
KON = 0x4c, KOFF = 0x5c,
FLG = 0x6c, ENDX = 0x7c,
EFB = 0x0d, PMON = 0x2d,
NON = 0x3d, EON = 0x4d,
DIR = 0x5d, ESA = 0x6d,
EDL = 0x7d, FIR = 0x0f, //8 coefficients at 0x0f, 0x1f, ... 0x7f
};
enum VoiceRegister : uint {
VOLL = 0x00, VOLR = 0x01,
PITCHL = 0x02, PITCHH = 0x03,
SRCN = 0x04, ADSR0 = 0x05,
ADSR1 = 0x06, GAIN = 0x07,
ENVX = 0x08, OUTX = 0x09,
};
enum EnvelopeMode : uint {
EnvelopeRelease,
EnvelopeAttack,
EnvelopeDecay,
EnvelopeSustain,
};
enum : uint {
BrrBlockSize = 9,
CounterRange = 2048 * 5 * 3, //30720 (0x7800)
};
struct State {
uint8 regs[128];
int echoHistory[2][8]; //echo history keeps most recent 8 stereo samples
uint3 echoHistoryOffset;
bool everyOtherSample; //toggles every sample
int kon; //KON value when last checked
int noise;
int counter;
int echoOffset; //offset from ESA in echo buffer
int echoLength; //number of bytes that echo_offset will stop at
//hidden registers also written to when main register is written to
int konBuffer;
int endxBuffer;
int envxBuffer;
int outxBuffer;
//temporary state between clocks (prefixed with _)
//read once per sample
int _pmon;
int _non;
int _eon;
int _dir;
int _koff;
//read a few clocks ahead before used
int _brrNextAddress;
int _adsr0;
int _brrHeader;
int _brrByte;
int _srcn;
int _esa;
int _echoDisabled;
//internal state that is recalculated every sample
int _dirAddress;
int _pitch;
int _output;
int _looped;
int _echoPointer;
//left/right sums
int _mainOut[2];
int _echoOut[2];
int _echoIn [2];
} state;
struct Voice {
int buffer[12 * 3]; //12 decoded samples (mirrored for wrapping)
int bufferOffset; //place in buffer where next samples will be decoded
int gaussianOffset; //relative fractional position in sample (0x1000 = 1.0)
int brrAddress; //address of current BRR block
int brrOffset; //current decoding offset in BRR block
int vbit; //bitmask for voice: 0x01 for voice 0, 0x02 for voice 1, etc
int vidx; //voice channel register index: 0x00 for voice 0, 0x10 for voice 1, etc
int konDelay; //KON delay/current setup phase
int envelopeMode;
int envelope; //current envelope level
int hiddenEnvelope; //used by GAIN mode 7, very obscure quirk
int _envxOut;
} voice[8];
//gaussian.cpp
static const int16 GaussianTable[512];
auto gaussianInterpolate(const Voice& v) -> int;
//counter.cpp
static const uint16 CounterRate[32];
static const uint16 CounterOffset[32];
auto counterTick() -> void;
auto counterPoll(uint rate) -> bool;
//envelope.cpp
auto envelopeRun(Voice& v) -> void;
//brr.cpp
auto brrDecode(Voice& v) -> void;
//misc.cpp
auto misc27() -> void;
auto misc28() -> void;
auto misc29() -> void;
auto misc30() -> void;
//voice.cpp
auto voiceOutput(Voice& v, bool channel) -> void;
auto voice1 (Voice& v) -> void;
auto voice2 (Voice& v) -> void;
auto voice3 (Voice& v) -> void;
auto voice3a(Voice& v) -> void;
auto voice3b(Voice& v) -> void;
auto voice3c(Voice& v) -> void;
auto voice4 (Voice& v) -> void;
auto voice5 (Voice& v) -> void;
auto voice6 (Voice& v) -> void;
auto voice7 (Voice& v) -> void;
auto voice8 (Voice& v) -> void;
auto voice9 (Voice& v) -> void;
//echo.cpp
auto calculateFIR(bool channel, int index) -> int;
auto echoOutput(bool channel) -> int;
auto echoRead(bool channel) -> void;
auto echoWrite(bool channel) -> void;
auto echo22() -> void;
auto echo23() -> void;
auto echo24() -> void;
auto echo25() -> void;
auto echo26() -> void;
auto echo27() -> void;
auto echo28() -> void;
auto echo29() -> void;
auto echo30() -> void;
//dsp.cpp
static auto Enter() -> void;
auto tick() -> void;
};
extern DSP dsp;