bsnes/higan/target-bsnes/program/states.cpp

233 lines
7.3 KiB
C++

const uint Program::State::Signature = 0x5a22'0000;
auto Program::availableStates(string type) -> vector<State> {
vector<State> result;
if(!emulator->loaded()) return result;
if(gamePath().endsWith("/")) {
for(auto& file : directory::ifiles({statePath(), type}, "*.bst")) {
auto timestamp = file::timestamp({statePath(), type, file}, file::time::modify);
result.append({{type, file.trimRight(".bst", 1L)}, timestamp});
}
} else {
Decode::ZIP input;
if(input.open(statePath())) {
for(auto& file : input.file) {
if(!file.name.match({type, "*.bst"})) continue;
result.append({file.name.trimRight(".bst", 1L), (uint64_t)file.timestamp});
}
}
}
return result;
}
auto Program::hasState(string filename) -> bool {
if(!emulator->loaded()) return false;
if(gamePath().endsWith("/")) {
return file::exists({statePath(), filename, ".bst"});
} else {
auto type = string{filename.split("/").first(), "/"};
return (bool)availableStates(type).find([&](auto& state) { return state.name == filename; });
}
}
auto Program::loadStateData(string filename) -> vector<uint8_t> {
if(!emulator->loaded()) return {};
vector<uint8_t> memory;
if(gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
memory = file::read(location);
} else {
string location = {filename, ".bst"};
Decode::ZIP input;
if(input.open(statePath())) {
for(auto& file : input.file) {
if(file.name != location) continue;
memory = input.extract(file);
break;
}
}
}
if(memory.size() < 3 * sizeof(uint)) return {}; //too small to be a valid state file
if(memory::readl<sizeof(uint)>(memory.data()) != State::Signature) return {}; //wrong format or version
return memory;
}
auto Program::loadState(string filename) -> bool {
string prefix = Location::file(filename);
if(auto memory = loadStateData(filename)) {
if(filename != "Quick/Undo") saveUndoState();
if(filename == "Quick/Undo") saveRedoState();
auto serializerRLE = Decode::RLE<1>({memory.data() + 3 * sizeof(uint), memory.size() - 3 * sizeof(uint)});
serializer s{serializerRLE.data(), serializerRLE.size()};
if(!emulator->unserialize(s)) return showMessage({"[", prefix, "] is in incompatible format"}), false;
return showMessage({"Loaded [", prefix, "]"}), true;
} else {
return showMessage({"[", prefix, "] not found"}), false;
}
}
auto Program::saveState(string filename) -> bool {
if(!emulator->loaded()) return false;
string prefix = Location::file(filename);
serializer s = emulator->serialize();
if(!s.size()) return showMessage({"Failed to save [", prefix, "]"}), false;
auto serializerRLE = Encode::RLE<1>({s.data(), s.size()});
vector<uint8_t> previewRLE;
//this can be null if a state is captured before the first frame of video output after power/reset
if(screenshot.data) {
image preview;
preview.copy(screenshot.data, screenshot.pitch, screenshot.width, screenshot.height);
if(preview.width() != 256 || preview.height() != 240) preview.scale(256, 240, true);
preview.transform(0, 15, 0x8000, 0x7c00, 0x03e0, 0x001f);
previewRLE = Encode::RLE<2>({preview.data(), preview.size()});
}
vector<uint8_t> saveState;
saveState.resize(3 * sizeof(uint));
memory::writel<sizeof(uint)>(saveState.data() + 0 * sizeof(uint), State::Signature);
memory::writel<sizeof(uint)>(saveState.data() + 1 * sizeof(uint), serializerRLE.size());
memory::writel<sizeof(uint)>(saveState.data() + 2 * sizeof(uint), previewRLE.size());
saveState.append(serializerRLE);
saveState.append(previewRLE);
if(gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
directory::create(Location::path(location));
if(!file::write(location, saveState)) {
return showMessage({"Unable to write [", prefix, "] to disk"}), false;
}
} else {
string location = {filename, ".bst"};
struct State { string name; time_t timestamp; vector<uint8_t> memory; };
vector<State> states;
Decode::ZIP input;
if(input.open(statePath())) {
for(auto& file : input.file) {
if(!file.name.endsWith(".bst")) continue;
if(file.name == location) continue;
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
Encode::ZIP output{statePath()};
for(auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
output.append(location, saveState.data(), saveState.size());
}
if(filename.beginsWith("Quick/")) presentation.updateStateMenus();
stateManager.stateEvent(filename);
return showMessage({"Saved [", prefix, "]"}), true;
}
auto Program::saveUndoState() -> bool {
auto statusTime = this->statusTime;
auto statusMessage = this->statusMessage;
auto result = saveState("Quick/Undo");
this->statusTime = statusTime;
this->statusMessage = statusMessage;
return result;
}
auto Program::saveRedoState() -> bool {
auto statusTime = this->statusTime;
auto statusMessage = this->statusMessage;
auto result = saveState("Quick/Redo");
this->statusTime = statusTime;
this->statusMessage = statusMessage;
return result;
}
auto Program::removeState(string filename) -> bool {
if(!emulator->loaded()) return false;
bool result = false;
if(gamePath().endsWith("/")) {
string location = {statePath(), filename, ".bst"};
result = file::remove(location);
} else {
bool found = false;
string location = {filename, ".bst"};
struct State { string name; time_t timestamp; vector<uint8_t> memory; };
vector<State> states;
Decode::ZIP input;
if(input.open(statePath())) {
for(auto& file : input.file) {
if(file.name == location) { found = true; continue; }
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
if(states) {
Encode::ZIP output{statePath()};
for(auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
} else {
//remove .bsz file if there are no states left in the archive
file::remove(statePath());
}
result = found;
}
if(result) {
presentation.updateStateMenus();
stateManager.stateEvent(filename);
}
return result;
}
auto Program::renameState(string from_, string to_) -> bool {
if(!emulator->loaded()) return false;
bool result = false;
if(gamePath().endsWith("/")) {
string from = {statePath(), from_, ".bst"};
string to = {statePath(), to_, ".bst"};
result = file::rename(from, to);
} else {
bool found = false;
string from = {from_, ".bst"};
string to = {to_, ".bst"};
struct State { string name; time_t timestamp; vector<uint8_t> memory; };
vector<State> states;
Decode::ZIP input;
if(input.open(statePath())) {
for(auto& file : input.file) {
if(file.name == from) { found = true; file.name = to; }
states.append({file.name, file.timestamp, input.extract(file)});
}
}
input.close();
Encode::ZIP output{statePath()};
for(auto& state : states) {
output.append(state.name, state.memory.data(), state.memory.size(), state.timestamp);
}
result = found;
}
if(result) {
stateManager.stateEvent(to_);
}
return result;
}