mirror of https://github.com/bsnes-emu/bsnes.git
148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
#ifdef PPU_CPP
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#define render_bg_tile_line_2bpp(mask) \
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col = !!(d0 & mask) << 0; \
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col += !!(d1 & mask) << 1; \
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*dest++ = col
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#define render_bg_tile_line_4bpp(mask) \
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col = !!(d0 & mask) << 0; \
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col += !!(d1 & mask) << 1; \
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col += !!(d2 & mask) << 2; \
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col += !!(d3 & mask) << 3; \
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*dest++ = col
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#define render_bg_tile_line_8bpp(mask) \
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col = !!(d0 & mask) << 0; \
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col += !!(d1 & mask) << 1; \
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col += !!(d2 & mask) << 2; \
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col += !!(d3 & mask) << 3; \
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col += !!(d4 & mask) << 4; \
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col += !!(d5 & mask) << 5; \
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col += !!(d6 & mask) << 6; \
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col += !!(d7 & mask) << 7; \
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*dest++ = col
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template<unsigned color_depth>
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void PPU::render_bg_tile(uint16 tile_num) {
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uint8 col, d0, d1, d2, d3, d4, d5, d6, d7;
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if(color_depth == COLORDEPTH_4) {
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uint8 *dest = (uint8*)bg_tiledata[TILE_2BIT] + tile_num * 64;
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unsigned pos = tile_num * 16;
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unsigned y = 8;
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while(y--) {
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d0 = vram[pos ];
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d1 = vram[pos + 1];
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render_bg_tile_line_2bpp(0x80);
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render_bg_tile_line_2bpp(0x40);
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render_bg_tile_line_2bpp(0x20);
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render_bg_tile_line_2bpp(0x10);
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render_bg_tile_line_2bpp(0x08);
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render_bg_tile_line_2bpp(0x04);
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render_bg_tile_line_2bpp(0x02);
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render_bg_tile_line_2bpp(0x01);
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pos += 2;
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}
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bg_tiledata_state[TILE_2BIT][tile_num] = 0;
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}
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if(color_depth == COLORDEPTH_16) {
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uint8 *dest = (uint8*)bg_tiledata[TILE_4BIT] + tile_num * 64;
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unsigned pos = tile_num * 32;
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unsigned y = 8;
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while(y--) {
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d0 = vram[pos ];
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d1 = vram[pos + 1];
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d2 = vram[pos + 16];
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d3 = vram[pos + 17];
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render_bg_tile_line_4bpp(0x80);
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render_bg_tile_line_4bpp(0x40);
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render_bg_tile_line_4bpp(0x20);
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render_bg_tile_line_4bpp(0x10);
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render_bg_tile_line_4bpp(0x08);
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render_bg_tile_line_4bpp(0x04);
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render_bg_tile_line_4bpp(0x02);
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render_bg_tile_line_4bpp(0x01);
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pos += 2;
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}
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bg_tiledata_state[TILE_4BIT][tile_num] = 0;
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}
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if(color_depth == COLORDEPTH_256) {
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uint8 *dest = (uint8*)bg_tiledata[TILE_8BIT] + tile_num * 64;
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unsigned pos = tile_num * 64;
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unsigned y = 8;
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while(y--) {
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d0 = vram[pos ];
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d1 = vram[pos + 1];
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d2 = vram[pos + 16];
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d3 = vram[pos + 17];
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d4 = vram[pos + 32];
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d5 = vram[pos + 33];
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d6 = vram[pos + 48];
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d7 = vram[pos + 49];
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render_bg_tile_line_8bpp(0x80);
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render_bg_tile_line_8bpp(0x40);
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render_bg_tile_line_8bpp(0x20);
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render_bg_tile_line_8bpp(0x10);
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render_bg_tile_line_8bpp(0x08);
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render_bg_tile_line_8bpp(0x04);
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render_bg_tile_line_8bpp(0x02);
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render_bg_tile_line_8bpp(0x01);
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pos += 2;
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}
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bg_tiledata_state[TILE_8BIT][tile_num] = 0;
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}
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}
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#undef render_bg_tile_line_2bpp
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#undef render_bg_tile_line_4bpp
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#undef render_bg_tile_line_8bpp
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void PPU::flush_pixel_cache() {
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uint16 main = get_palette(0);
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uint16 sub = (regs.pseudo_hires || regs.bg_mode == 5 || regs.bg_mode == 6)
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? main
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: regs.color_rgb;
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unsigned i = 255;
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do {
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pixel_cache[i].src_main = main;
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pixel_cache[i].src_sub = sub;
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pixel_cache[i].bg_main = BACK;
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pixel_cache[i].bg_sub = BACK;
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pixel_cache[i].ce_main = false;
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pixel_cache[i].ce_sub = false;
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pixel_cache[i].pri_main = 0;
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pixel_cache[i].pri_sub = 0;
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} while(i--);
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}
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void PPU::alloc_tiledata_cache() {
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bg_tiledata[TILE_2BIT] = new uint8_t[262144]();
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bg_tiledata[TILE_4BIT] = new uint8_t[131072]();
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bg_tiledata[TILE_8BIT] = new uint8_t[ 65536]();
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bg_tiledata_state[TILE_2BIT] = new uint8_t[ 4096]();
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bg_tiledata_state[TILE_4BIT] = new uint8_t[ 2048]();
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bg_tiledata_state[TILE_8BIT] = new uint8_t[ 1024]();
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}
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//marks all tiledata cache entries as dirty
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void PPU::flush_tiledata_cache() {
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for(unsigned i = 0; i < 4096; i++) bg_tiledata_state[TILE_2BIT][i] = 1;
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for(unsigned i = 0; i < 2048; i++) bg_tiledata_state[TILE_4BIT][i] = 1;
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for(unsigned i = 0; i < 1024; i++) bg_tiledata_state[TILE_8BIT][i] = 1;
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}
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void PPU::free_tiledata_cache() {
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delete[] bg_tiledata[TILE_2BIT];
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delete[] bg_tiledata[TILE_4BIT];
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delete[] bg_tiledata[TILE_8BIT];
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delete[] bg_tiledata_state[TILE_2BIT];
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delete[] bg_tiledata_state[TILE_4BIT];
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delete[] bg_tiledata_state[TILE_8BIT];
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}
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#endif
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