mirror of https://github.com/bsnes-emu/bsnes.git
42 lines
888 B
C++
42 lines
888 B
C++
#if defined(Hiro_Label)
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auto mLabel::allocate() -> pObject* {
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return new pLabel(*this);
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}
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//
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auto mLabel::horizontalAlignment() const -> double {
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return state.horizontalAlignment;
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}
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auto mLabel::setHorizontalAlignment(double alignment) -> type& {
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alignment = max(0.0, min(1.0, alignment));
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state.horizontalAlignment = alignment;
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signal(setHorizontalAlignment, alignment);
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return *this;
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}
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auto mLabel::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mLabel::setVerticalAlignment(double alignment) -> type& {
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alignment = max(0.0, min(1.0, alignment));
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state.verticalAlignment = alignment;
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signal(setVerticalAlignment, alignment);
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return *this;
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}
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auto mLabel::text() const -> string {
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return state.text;
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}
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auto mLabel::verticalAlignment() const -> double {
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return state.verticalAlignment;
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}
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#endif
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