bsnes/sfc/ppu/sprite/sprite.cpp

220 lines
5.9 KiB
C++

#include "list.cpp"
PPU::Sprite::Sprite(PPU& self) : self(self) {
}
auto PPU::Sprite::address_reset() -> void {
self.regs.oam_addr = self.regs.oam_baseaddr;
set_first_sprite();
}
auto PPU::Sprite::set_first_sprite() -> void {
regs.first_sprite = (self.regs.oam_priority == false ? 0 : (self.regs.oam_addr >> 2) & 127);
}
auto PPU::Sprite::frame() -> void {
regs.time_over = false;
regs.range_over = false;
}
auto PPU::Sprite::scanline() -> void {
t.x = 0;
t.y = self.vcounter();
t.item_count = 0;
t.tile_count = 0;
t.active = !t.active;
auto oam_item = t.item[t.active];
auto oam_tile = t.tile[t.active];
if(t.y == (!self.regs.overscan ? 225 : 240) && self.regs.display_disable == false) address_reset();
if(t.y >= (!self.regs.overscan ? 224 : 239)) return;
memset(oam_item, 0xff, 32); //default to invalid
for(unsigned i = 0; i < 34; i++) oam_tile[i].x = 0xffff; //default to invalid
for(unsigned i = 0; i < 128; i++) {
unsigned sprite = (regs.first_sprite + i) & 127;
if(on_scanline(list[sprite]) == false) continue;
if(t.item_count++ >= 32) break;
oam_item[t.item_count - 1] = sprite;
}
if(t.item_count > 0 && oam_item[t.item_count - 1] != 0xff) {
ppu.regs.oam_iaddr = 0x0200 + (oam_item[t.item_count - 1] >> 2);
}
}
auto PPU::Sprite::on_scanline(SpriteItem& sprite) -> bool {
if(sprite.x > 256 && (sprite.x + sprite.width() - 1) < 512) return false;
signed height = (regs.interlace == false ? sprite.height() : (sprite.height() >> 1));
if(t.y >= sprite.y && t.y < (sprite.y + height)) return true;
if((sprite.y + height) >= 256 && t.y < ((sprite.y + height) & 255)) return true;
return false;
}
auto PPU::Sprite::run() -> void {
output.main.priority = 0;
output.sub.priority = 0;
auto oam_tile = t.tile[!t.active];
unsigned priority_table[] = { regs.priority0, regs.priority1, regs.priority2, regs.priority3 };
unsigned x = t.x++;
for(unsigned n = 0; n < 34; n++) {
auto tile = oam_tile[n];
if(tile.x == 0xffff) break;
int px = x - sclip<9>(tile.x);
if(px & ~7) continue;
unsigned mask = 0x80 >> (tile.hflip == false ? px : 7 - px);
unsigned color;
color = ((bool)(tile.d0 & mask)) << 0;
color |= ((bool)(tile.d1 & mask)) << 1;
color |= ((bool)(tile.d2 & mask)) << 2;
color |= ((bool)(tile.d3 & mask)) << 3;
if(color) {
if(regs.main_enable) {
output.main.palette = tile.palette + color;
output.main.priority = priority_table[tile.priority];
}
if(regs.sub_enable) {
output.sub.palette = tile.palette + color;
output.sub.priority = priority_table[tile.priority];
}
}
}
}
auto PPU::Sprite::tilefetch() -> void {
auto oam_item = t.item[t.active];
auto oam_tile = t.tile[t.active];
for(signed i = 31; i >= 0; i--) {
if(oam_item[i] == 0xff) continue;
auto sprite = list[oam_item[i]];
unsigned tile_width = sprite.width() >> 3;
signed x = sprite.x;
signed y = (t.y - sprite.y) & 0xff;
if(regs.interlace) y <<= 1;
if(sprite.vflip) {
if(sprite.width() == sprite.height()) {
y = (sprite.height() - 1) - y;
} else if(y < sprite.width()) {
y = (sprite.width() - 1) - y;
} else {
y = sprite.width() + ((sprite.width() - 1) - (y - sprite.width()));
}
}
if(regs.interlace) {
y = (sprite.vflip == false ? y + self.field() : y - self.field());
}
x &= 511;
y &= 255;
uint16 tiledata_addr = regs.tiledata_addr;
uint16 chrx = (sprite.character >> 0) & 15;
uint16 chry = (sprite.character >> 4) & 15;
if(sprite.nameselect) {
tiledata_addr += (256 * 32) + (regs.nameselect << 13);
}
chry += (y >> 3);
chry &= 15;
chry <<= 4;
for(unsigned tx = 0; tx < tile_width; tx++) {
unsigned sx = (x + (tx << 3)) & 511;
if(x != 256 && sx >= 256 && (sx + 7) < 512) continue;
if(t.tile_count++ >= 34) break;
unsigned n = t.tile_count - 1;
oam_tile[n].x = sx;
oam_tile[n].priority = sprite.priority;
oam_tile[n].palette = 128 + (sprite.palette << 4);
oam_tile[n].hflip = sprite.hflip;
unsigned mx = (sprite.hflip == false) ? tx : ((tile_width - 1) - tx);
unsigned pos = tiledata_addr + ((chry + ((chrx + mx) & 15)) << 5);
uint16 addr = (pos & 0xffe0) + ((y & 7) * 2);
oam_tile[n].d0 = ppu.vram[addr + 0];
oam_tile[n].d1 = ppu.vram[addr + 1];
self.add_clocks(2);
oam_tile[n].d2 = ppu.vram[addr + 16];
oam_tile[n].d3 = ppu.vram[addr + 17];
self.add_clocks(2);
}
}
if(t.tile_count < 34) self.add_clocks((34 - t.tile_count) * 4);
regs.time_over |= (t.tile_count > 34);
regs.range_over |= (t.item_count > 32);
}
auto PPU::Sprite::reset() -> void {
for(unsigned i = 0; i < 128; i++) {
list[i].x = 0;
list[i].y = 0;
list[i].character = 0;
list[i].nameselect = 0;
list[i].vflip = 0;
list[i].hflip = 0;
list[i].priority = 0;
list[i].palette = 0;
list[i].size = 0;
}
synchronize();
t.x = 0;
t.y = 0;
t.item_count = 0;
t.tile_count = 0;
t.active = 0;
for(unsigned n = 0; n < 2; n++) {
memset(t.item[n], 0, 32);
for(unsigned i = 0; i < 34; i++) {
t.tile[n][i].x = 0;
t.tile[n][i].priority = 0;
t.tile[n][i].palette = 0;
t.tile[n][i].hflip = 0;
t.tile[n][i].d0 = 0;
t.tile[n][i].d1 = 0;
t.tile[n][i].d2 = 0;
t.tile[n][i].d3 = 0;
}
}
regs.main_enable = random(false);
regs.sub_enable = random(false);
regs.interlace = random(false);
regs.base_size = random(0);
regs.nameselect = random(0);
regs.tiledata_addr = (random(0x0000) & 3) << 14;
regs.first_sprite = 0;
regs.priority0 = 0;
regs.priority1 = 0;
regs.priority2 = 0;
regs.priority3 = 0;
regs.time_over = false;
regs.range_over = false;
output.main.palette = 0;
output.main.priority = 0;
output.sub.palette = 0;
output.sub.priority = 0;
}