bsnes/sfc/ppu/ppu.cpp

154 lines
2.9 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
PPU ppu;
#include "background/background.cpp"
#include "mmio/mmio.cpp"
#include "screen/screen.cpp"
#include "sprite/sprite.cpp"
#include "window/window.cpp"
#include "serialization.cpp"
PPU::PPU() :
bg1(*this, Background::ID::BG1),
bg2(*this, Background::ID::BG2),
bg3(*this, Background::ID::BG3),
bg4(*this, Background::ID::BG4),
sprite(*this),
window(*this),
screen(*this) {
surface = new uint32[512 * 512];
output = surface + 16 * 512;
}
PPU::~PPU() {
delete[] surface;
}
auto PPU::step(uint clocks) -> void {
clock += clocks;
}
auto PPU::synchronizeCPU() -> void {
if(CPU::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
} else {
while(clock >= 0) cpu.enter();
}
}
auto PPU::Enter() -> void { ppu.enter(); }
auto PPU::enter() -> void {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
scanline();
add_clocks(28);
bg1.begin();
bg2.begin();
bg3.begin();
bg4.begin();
if(vcounter() <= 239) {
for(signed pixel = -7; pixel <= 255; pixel++) {
bg1.run(1);
bg2.run(1);
bg3.run(1);
bg4.run(1);
add_clocks(2);
bg1.run(0);
bg2.run(0);
bg3.run(0);
bg4.run(0);
if(pixel >= 0) {
sprite.run();
window.run();
screen.run();
}
add_clocks(2);
}
add_clocks(14);
sprite.tilefetch();
} else {
add_clocks(1052 + 14 + 136);
}
add_clocks(lineclocks() - 28 - 1052 - 14 - 136);
}
}
auto PPU::add_clocks(uint clocks) -> void {
clocks >>= 1;
while(clocks--) {
tick(2);
step(2);
synchronizeCPU();
}
}
auto PPU::enable() -> void {
function<auto (uint, uint8) -> uint8> reader{&PPU::mmio_read, (PPU*)&ppu};
function<auto (uint, uint8) -> void> writer{&PPU::mmio_write, (PPU*)&ppu};
bus.map(reader, writer, 0x00, 0x3f, 0x2100, 0x213f);
bus.map(reader, writer, 0x80, 0xbf, 0x2100, 0x213f);
}
auto PPU::power() -> void {
for(auto& n : vram) n = random(0x00);
for(auto& n : oam) n = random(0x00);
for(auto& n : cgram) n = random(0x00);
}
auto PPU::reset() -> void {
create(Enter, system.cpuFrequency());
PPUcounter::reset();
memory::fill(surface, 512 * 512 * sizeof(uint32));
mmio_reset();
bg1.reset();
bg2.reset();
bg3.reset();
bg4.reset();
sprite.reset();
window.reset();
screen.reset();
frame();
}
auto PPU::scanline() -> void {
if(vcounter() == 0) {
frame();
bg1.frame();
bg2.frame();
bg3.frame();
bg4.frame();
}
bg1.scanline();
bg2.scanline();
bg3.scanline();
bg4.scanline();
sprite.scanline();
window.scanline();
screen.scanline();
}
auto PPU::frame() -> void {
system.frame();
sprite.frame();
display.interlace = regs.interlace;
display.overscan = regs.overscan;
}
}