bsnes/OpenDialog/windows.c

28 lines
819 B
C

#include <windows.h>
#include "open_dialog.h"
char *do_open_rom_dialog(void)
{
OPENFILENAMEW dialog;
wchar_t filename[MAX_PATH] = {0};
memset(&dialog, 0, sizeof(dialog));
dialog.lStructSize = sizeof(dialog);
dialog.lpstrFile = filename;
dialog.nMaxFile = sizeof(filename);
dialog.lpstrFilter = L"Game Boy ROMs\0*.gb;*.gbc;*.sgb;*.isx\0All files\0*.*\0\0";
dialog.nFilterIndex = 1;
dialog.lpstrFileTitle = NULL;
dialog.nMaxFileTitle = 0;
dialog.lpstrInitialDir = NULL;
dialog.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
if (GetOpenFileNameW(&dialog) == TRUE) {
char *ret = malloc(MAX_PATH * 4);
WideCharToMultiByte(CP_UTF8, 0, filename, sizeof(filename), ret, MAX_PATH * 4, NULL, NULL);
return ret;
}
return NULL;
}