mirror of https://github.com/bsnes-emu/bsnes.git
29 lines
734 B
GLSL
29 lines
734 B
GLSL
#version 150
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in vec4 position;
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in vec2 texCoord;
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in vec4 sourceSize[];
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in vec4 targetSize;
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out Vertex {
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vec2 texCoord;
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// vec4 t1;
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// vec4 t2;
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// vec4 t3;
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// vec4 t4;
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} vertexOut;
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#define SourceSize sourceSize[0]
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void main()
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{
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vertexOut.texCoord = texCoord.xy * 1.0001;
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gl_Position = position;
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float dx = SourceSize.z;
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float dy = SourceSize.w;
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// vertexOut.t1 = texCoord.xyxy + vec4(-2.0*dx, -2.0*dy, dx, dy);
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// vertexOut.t2 = texCoord.xyxy + vec4( -dx, -2.0*dy, 0, dy);
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// vertexOut.t3 = texCoord.xyxy + vec4(-2.0*dx, -dy, dx, 0);
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// vertexOut.t4 = texCoord.xyxy + vec4( -dx, -dy, 0, 0); // dunno why this doesn't want to carry over, but whatever
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} |