bsnes/shaders/CRT-Glow.shader/blur_horiz.vs

16 lines
222 B
GLSL

#version 150
in vec4 position;
in vec2 texCoord;
out Vertex {
vec2 vTexCoord;
};
uniform vec4 targetSize;
uniform vec4 sourceSize[];
void main() {
gl_Position = position;
vTexCoord = texCoord;
}