mirror of https://github.com/bsnes-emu/bsnes.git
163 lines
6.9 KiB
C++
Executable File
163 lines
6.9 KiB
C++
Executable File
#pragma once
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//documented functionality
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#define oXInputGetState "XInputGetState"
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#define oXInputSetState "XInputSetState"
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typedef DWORD WINAPI (*pXInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD WINAPI (*pXInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
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//undocumented functionality
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#define oXInputGetStateEx (LPCSTR)100
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#define oXInputWaitForGuideButton (LPCSTR)101
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#define oXInputCancelGuideButtonWait (LPCSTR)102
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#define oXInputPowerOffController (LPCSTR)103
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typedef DWORD WINAPI (*pXInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD WINAPI (*pXInputWaitForGuideButton)(DWORD dwUserIndex, DWORD dwFlag, void* pUnknown);
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typedef DWORD WINAPI (*pXInputCancelGuideButtonWait)(DWORD dwUserIndex);
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typedef DWORD WINAPI (*pXInputPowerOffController)(DWORD dwUserIndex);
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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struct InputJoypadXInput {
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Input& input;
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InputJoypadXInput(Input& input) : input(input) {}
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HMODULE libxinput = nullptr;
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pXInputGetStateEx XInputGetStateEx = nullptr;
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pXInputSetState XInputSetState = nullptr;
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struct Joypad {
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shared_pointer<HID::Joypad> hid{new HID::Joypad};
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uint id = 0;
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};
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vector<Joypad> joypads;
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auto assign(shared_pointer<HID::Joypad> hid, uint groupID, uint inputID, int16_t value) -> void {
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auto& group = hid->group(groupID);
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if(group.input(inputID).value() == value) return;
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input.doChange(hid, groupID, inputID, group.input(inputID).value(), value);
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group.input(inputID).setValue(value);
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}
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auto poll(vector<shared_pointer<HID::Device>>& devices) -> void {
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for(auto& jp : joypads) {
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XINPUT_STATE state;
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if(XInputGetStateEx(jp.id, &state) != ERROR_SUCCESS) continue;
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//flip vertical axes so that -32768 = up, +32767 = down
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uint16_t axisLY = 32768 + state.Gamepad.sThumbLY;
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uint16_t axisRY = 32768 + state.Gamepad.sThumbRY;
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assign(jp.hid, HID::Joypad::GroupID::Axis, 0, (int16_t)state.Gamepad.sThumbLX);
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assign(jp.hid, HID::Joypad::GroupID::Axis, 1, (int16_t)(~axisLY - 32768));
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assign(jp.hid, HID::Joypad::GroupID::Axis, 2, (int16_t)state.Gamepad.sThumbRX);
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assign(jp.hid, HID::Joypad::GroupID::Axis, 3, (int16_t)(~axisRY - 32768));
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int16_t hatX = 0;
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int16_t hatY = 0;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hatY -= 32767;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hatY += 32767;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hatX -= 32767;
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hatX += 32767;
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assign(jp.hid, HID::Joypad::GroupID::Hat, 0, hatX);
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assign(jp.hid, HID::Joypad::GroupID::Hat, 1, hatY);
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//scale trigger ranges for up to down from (0 to 255) to (-32768 to +32767)
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uint16_t triggerL = state.Gamepad.bLeftTrigger;
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uint16_t triggerR = state.Gamepad.bRightTrigger;
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triggerL = triggerL << 8 | triggerL << 0;
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triggerR = triggerR << 8 | triggerR << 0;
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assign(jp.hid, HID::Joypad::GroupID::Trigger, 0, (int16_t)(triggerL - 32768));
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assign(jp.hid, HID::Joypad::GroupID::Trigger, 1, (int16_t)(triggerR - 32768));
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assign(jp.hid, HID::Joypad::GroupID::Button, 0, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A));
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assign(jp.hid, HID::Joypad::GroupID::Button, 1, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B));
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assign(jp.hid, HID::Joypad::GroupID::Button, 2, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X));
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assign(jp.hid, HID::Joypad::GroupID::Button, 3, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y));
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assign(jp.hid, HID::Joypad::GroupID::Button, 4, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK));
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assign(jp.hid, HID::Joypad::GroupID::Button, 5, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START));
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assign(jp.hid, HID::Joypad::GroupID::Button, 6, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER));
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assign(jp.hid, HID::Joypad::GroupID::Button, 7, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER));
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assign(jp.hid, HID::Joypad::GroupID::Button, 8, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB));
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assign(jp.hid, HID::Joypad::GroupID::Button, 9, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB));
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assign(jp.hid, HID::Joypad::GroupID::Button, 10, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE));
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devices.append(jp.hid);
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}
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}
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auto rumble(uint64_t id, bool enable) -> bool {
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for(auto& jp : joypads) {
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if(jp.hid->id() != id) continue;
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XINPUT_VIBRATION vibration;
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memset(&vibration, 0, sizeof(XINPUT_VIBRATION));
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vibration.wLeftMotorSpeed = enable ? 65535 : 0; //low-frequency motor (0 = off, 65535 = max)
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vibration.wRightMotorSpeed = enable ? 65535 : 0; //high-frequency motor (0 = off, 65535 = max)
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XInputSetState(jp.id, &vibration);
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return true;
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}
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return false;
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}
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auto initialize() -> bool {
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if(!libxinput) libxinput = LoadLibraryA("xinput1_3.dll");
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if(!libxinput) libxinput = LoadLibraryA("xinput1_4.dll");
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if(!libxinput) return false;
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//XInputGetStateEx is an undocumented function; but is required to get the state of the guide button
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//if for some reason it is not available, fall back on XInputGetState, which takes the same parameters
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XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetStateEx);
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XInputSetState = (pXInputSetState)GetProcAddress(libxinput, oXInputSetState);
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if(!XInputGetStateEx) XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetState);
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if(!XInputGetStateEx || !XInputSetState) return terminate(), false;
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//XInput supports a maximum of four controllers
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//add all four to devices list now. If they are not connected, they will not show up in poll() results
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for(auto id : range(4)) {
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Joypad jp;
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jp.id = id;
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jp.hid->setVendorID(0x045e);
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jp.hid->setProductID(0x028e);
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jp.hid->setPathID(id);
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jp.hid->setRumble(true);
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jp.hid->axes().append("LeftThumbX");
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jp.hid->axes().append("LeftThumbY");
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jp.hid->axes().append("RightThumbX");
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jp.hid->axes().append("RightThumbY");
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jp.hid->hats().append("HatX");
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jp.hid->hats().append("HatY");
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jp.hid->triggers().append("LeftTrigger");
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jp.hid->triggers().append("RightTrigger");
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jp.hid->buttons().append("A");
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jp.hid->buttons().append("B");
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jp.hid->buttons().append("X");
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jp.hid->buttons().append("Y");
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jp.hid->buttons().append("Back");
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jp.hid->buttons().append("Start");
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jp.hid->buttons().append("LeftShoulder");
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jp.hid->buttons().append("RightShoulder");
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jp.hid->buttons().append("LeftThumb");
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jp.hid->buttons().append("RightThumb");
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jp.hid->buttons().append("Guide");
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joypads.append(jp);
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}
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return true;
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}
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auto terminate() -> void {
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if(!libxinput) return;
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FreeLibrary(libxinput);
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libxinput = nullptr;
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}
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};
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