mirror of https://github.com/bsnes-emu/bsnes.git
93 lines
2.0 KiB
C++
Executable File
93 lines
2.0 KiB
C++
Executable File
#pragma once
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namespace nall {
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string::string() : _data(nullptr), _refs(nullptr), _capacity(0), _size(0) {
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}
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template<typename T>
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auto string::get() -> T* {
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static char _null[] = "";
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if(!_data) return (T*)_null;
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if(*_refs > 1) _data = _copy(); //make unique for write operations
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return (T*)_data;
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}
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template<typename T>
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auto string::data() const -> const T* {
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static const char _null[] = "";
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if(!_data) return (const T*)_null;
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return (const T*)_data;
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}
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auto string::reset() -> type& {
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if(_data && !--*_refs) {
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memory::free(_data);
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_data = nullptr; //_refs = nullptr; is unnecessary
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}
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_capacity = 0;
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_size = 0;
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return *this;
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}
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auto string::reserve(uint capacity) -> type& {
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if(capacity > _capacity) {
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_capacity = bit::round(max(31u, capacity) + 1) - 1;
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_data = _data ? _copy() : _allocate();
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}
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return *this;
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}
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auto string::resize(uint size) -> type& {
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reserve(size);
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get()[_size = size] = 0;
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return *this;
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}
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auto string::operator=(const string& source) -> string& {
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if(&source == this) return *this;
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reset();
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if(source._data) {
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_data = source._data;
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_refs = source._refs;
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_capacity = source._capacity;
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_size = source._size;
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++*_refs;
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}
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return *this;
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}
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auto string::operator=(string&& source) -> string& {
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if(&source == this) return *this;
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reset();
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_data = source._data;
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_refs = source._refs;
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_capacity = source._capacity;
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_size = source._size;
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source._data = nullptr;
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source._refs = nullptr;
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source._capacity = 0;
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source._size = 0;
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return *this;
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}
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auto string::_allocate() -> char* {
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auto _temp = memory::allocate<char>(_capacity + 1 + sizeof(uint));
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*_temp = 0;
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_refs = (uint*)(_temp + _capacity + 1); //this will always be aligned by 32 via reserve()
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*_refs = 1;
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return _temp;
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}
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auto string::_copy() -> char* {
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auto _temp = memory::allocate<char>(_capacity + 1 + sizeof(uint));
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memory::copy(_temp, _data, _size = min(_capacity, _size));
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_temp[_size] = 0;
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--*_refs;
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_refs = (uint*)(_temp + _capacity + 1);
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*_refs = 1;
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return _temp;
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}
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}
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