mirror of https://github.com/bsnes-emu/bsnes.git
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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namespace nall {
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struct Boolean {
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static inline constexpr auto bits() -> uint { return 1; }
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using btype = bool;
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inline Boolean() : data(false) {}
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template<typename T> inline Boolean(const T& value) : data(value) {}
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explicit inline Boolean(const char* value) { data = !strcmp(value, "true"); }
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inline operator bool() const { return data; }
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template<typename T> inline auto& operator=(const T& value) { data = value; return *this; }
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inline auto flip() { return data ^= 1; }
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inline auto raise() { return data == 0 ? data = 1, true : false; }
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inline auto lower() { return data == 1 ? data = 0, true : false; }
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inline auto flip(bool value) { return data != value ? (data = value, true) : false; }
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inline auto raise(bool value) { return !data && value ? (data = value, true) : (data = value, false); }
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inline auto lower(bool value) { return data && !value ? (data = value, true) : (data = value, false); }
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inline auto serialize(serializer& s) { s(data); }
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private:
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btype data;
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};
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}
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