mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
2.4 KiB
C++
Executable File
82 lines
2.4 KiB
C++
Executable File
#if defined(Hiro_RadioLabel)
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namespace hiro {
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static auto RadioLabel_activate(GtkToggleButton*, pRadioLabel* p) -> void {
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if(p->groupLocked()) return;
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bool wasChecked = p->state().checked;
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p->self().setChecked();
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if(!wasChecked) p->self().doActivate();
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}
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auto pRadioLabel::construct() -> void {
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gtkWidget = gtk_radio_button_new_with_label(nullptr, "");
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gtkToggleButton = GTK_TOGGLE_BUTTON(gtkWidget);
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gtkRadioButton = GTK_RADIO_BUTTON(gtkWidget);
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setGroup(state().group);
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setText(state().text);
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g_signal_connect(G_OBJECT(gtkWidget), "toggled", G_CALLBACK(RadioLabel_activate), (gpointer)this);
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pWidget::construct();
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}
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auto pRadioLabel::destruct() -> void {
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gtk_widget_destroy(gtkWidget);
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}
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auto pRadioLabel::minimumSize() const -> Size {
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Size size = pFont::size(self().font(true), state().text);
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return {size.width() + 28, size.height() + 4};
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}
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auto pRadioLabel::setChecked() -> void {
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auto lock = acquire();
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gtk_toggle_button_set_active(gtkToggleButton, true);
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}
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auto pRadioLabel::setGroup(sGroup group) -> void {
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maybe<GtkRadioButton*> gtkRadioButton;
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for(auto& weak : group->state.objects) {
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if(auto object = weak.acquire()) {
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if(auto radioLabel = dynamic_cast<mRadioLabel*>(object.data())) {
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if(auto self = radioLabel->self()) {
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auto lock = self->acquire();
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gtk_radio_button_set_group(self->gtkRadioButton, nullptr);
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if(!gtkRadioButton) {
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gtkRadioButton = self->gtkRadioButton;
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gtk_toggle_button_set_active(self->gtkToggleButton, radioLabel->state.checked = true);
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} else {
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gtk_radio_button_set_group(self->gtkRadioButton, gtk_radio_button_get_group(*gtkRadioButton));
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gtk_toggle_button_set_active(self->gtkToggleButton, radioLabel->state.checked = false);
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}
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}
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}
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}
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}
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}
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auto pRadioLabel::setText(const string& text) -> void {
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gtk_button_set_label(GTK_BUTTON(gtkWidget), text);
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setFont(self().font(true)); //gtk_button_set_label() recreates label, which destroys currently assigned font
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}
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auto pRadioLabel::groupLocked() const -> bool {
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if(auto group = state().group) {
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for(auto& weak : group->state.objects) {
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if(auto object = weak.acquire()) {
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if(auto self = object->self()) {
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if(self->locked()) return true;
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}
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}
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}
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return false;
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}
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return locked();
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}
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}
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#endif
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