mirror of https://github.com/bsnes-emu/bsnes.git
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#if defined(Hiro_ListView)
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struct ListView;
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struct ListViewItem;
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struct mListView;
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struct mListViewItem;
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using sListView = shared_pointer<mListView>;
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using sListViewItem = shared_pointer<mListViewItem>;
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struct mListView : mTableView {
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using type = mListView;
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using mTableView::append;
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using mTableView::remove;
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mListView();
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auto batched() const -> vector<ListViewItem>;
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auto doActivate() const -> void;
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auto doChange() const -> void;
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auto doContext() const -> void;
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auto doToggle(ListViewItem) const -> void;
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auto item(uint position) const -> ListViewItem;
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auto items() const -> vector<ListViewItem>;
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auto onActivate(const function<void ()>& callback) -> type&;
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auto onChange(const function<void ()>& callback) -> type&;
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auto onContext(const function<void ()>& callback) -> type&;
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auto onToggle(const function<void (ListViewItem)>& callback) -> type&;
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auto reset() -> type& override;
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auto resizeColumn() -> type&;
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auto selected() const -> ListViewItem;
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auto setVisible(bool visible = true) -> type&;
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//private:
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struct State {
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function<void ()> onActivate;
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function<void ()> onChange;
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function<void ()> onContext;
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function<void (ListViewItem)> onToggle;
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} state;
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};
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struct mListViewItem : mTableViewItem {
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using type = mListViewItem;
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using mTableViewItem::append;
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using mTableViewItem::remove;
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mListViewItem();
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auto checkable() const -> bool;
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auto checked() const -> bool;
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auto icon() const -> image;
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auto reset() -> type&;
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auto setCheckable(bool checkable) -> type&;
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auto setChecked(bool checked) -> type&;
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auto setIcon(const image& icon = {}) -> type&;
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auto setText(const string& text) -> type&;
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auto text() const -> string;
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};
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#endif
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