mirror of https://github.com/bsnes-emu/bsnes.git
119 lines
2.7 KiB
C++
119 lines
2.7 KiB
C++
#if defined(Hiro_ComboEdit)
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auto mComboEdit::allocate() -> pObject* {
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return new pComboEdit(*this);
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}
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auto mComboEdit::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mComboEdit::append(sComboEditItem item) -> type& {
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mComboEdit::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mComboEdit::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mComboEdit::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mComboEdit::editable() const -> bool {
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return state.editable;
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}
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auto mComboEdit::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mComboEdit::item(uint position) const -> ComboEditItem {
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if(position < itemCount()) return state.items[position];
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return {};
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}
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auto mComboEdit::itemCount() const -> uint {
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return state.items.size();
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}
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auto mComboEdit::items() const -> vector<ComboEditItem> {
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vector<ComboEditItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mComboEdit::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mComboEdit::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mComboEdit::remove(sComboEditItem item) -> type& {
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(item->offset(), itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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item->setParent();
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return *this;
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}
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auto mComboEdit::reset() -> type& {
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signal(reset);
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for(auto& item : state.items) item->setParent();
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state.items.reset();
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return *this;
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}
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auto mComboEdit::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mComboEdit::setEditable(bool editable) -> type& {
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state.editable = editable;
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signal(setEditable, editable);
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return *this;
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}
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auto mComboEdit::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mComboEdit::setParent(mObject* parent, int offset) -> type& {
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for(auto& item : state.items) item->destruct();
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mObject::setParent(parent, offset);
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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auto mComboEdit::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mComboEdit::text() const -> string {
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return state.text;
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}
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#endif
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