bsnes/hiro/core/text-cursor.hpp

24 lines
568 B
C++

#if defined(Hiro_TextCursor)
struct TextCursor {
using type = TextCursor;
TextCursor(int offset = 0, int length = 0);
explicit operator bool() const;
auto operator==(const TextCursor& source) const -> bool;
auto operator!=(const TextCursor& source) const -> bool;
auto length() const -> int;
auto offset() const -> int;
auto setLength(int length = 0) -> type&;
auto setOffset(int offset = 0) -> type&;
auto setTextCursor(int offset = 0, int length = 0) -> type&;
//private:
struct State {
int offset;
int length;
} state;
};
#endif