bsnes/hiro/core/attribute.cpp

30 lines
594 B
C++

#if defined(Hiro_Attribute)
Attribute::Attribute(const string& name, const any& value) {
state.name = name;
state.value = value;
}
auto Attribute::operator==(const Attribute& source) const -> bool {
return state.name == source.state.name;
}
auto Attribute::operator<(const Attribute& source) const -> bool {
return state.name < source.state.name;
}
auto Attribute::name() const -> string {
return state.name;
}
auto Attribute::setValue(const any& value) -> type& {
state.value = value;
return *this;
}
auto Attribute::value() const -> any& {
return state.value;
}
#endif