#include namespace MasterSystem { ControllerPort controllerPort1; ControllerPort controllerPort2; #include "gamepad/gamepad.cpp" Controller::Controller(uint port) : port(port) { if(!handle()) create(Controller::Enter, 100); } Controller::~Controller() { scheduler.remove(*this); } auto Controller::Enter() -> void { while(true) { scheduler.synchronize(); if(controllerPort1.device->active()) controllerPort1.device->main(); if(controllerPort2.device->active()) controllerPort2.device->main(); } } auto Controller::main() -> void { step(1); synchronize(cpu); } // auto ControllerPort::connect(uint deviceID) -> void { delete device; if(!system.loaded()) return; if(!Model::MasterSystem()) return; switch(deviceID) { default: case ID::Device::None: device = new Controller(port); break; case ID::Device::Gamepad: device = new Gamepad(port); break; } cpu.peripherals.reset(); if(auto device = controllerPort1.device) cpu.peripherals.append(device); if(auto device = controllerPort2.device) cpu.peripherals.append(device); } auto ControllerPort::power(uint port) -> void { this->port = port; } auto ControllerPort::unload() -> void { delete device; device = nullptr; } auto ControllerPort::serialize(serializer& s) -> void { } }