namespace GameBoy { struct ID { enum : uint { System, GameBoy, SuperGameBoy, GameBoyColor, }; struct Port { enum : uint { Hardware, };}; struct Device { enum : uint { Controls, };}; }; struct Interface : Emulator::Interface { Interface(); auto manifest() -> string override; auto title() -> string override; auto videoResolution() -> VideoResolution override; auto loaded() -> bool override; auto sha256() -> string override; auto save() -> void override; auto unload() -> void override; auto power() -> void override; auto run() -> void override; auto serialize() -> serializer override; auto unserialize(serializer&) -> bool override; auto cheatSet(const string_vector&) -> void override; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; }; struct GameBoyInterface : Interface { using Emulator::Interface::load; GameBoyInterface(); auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto load(uint id) -> bool override; }; struct GameBoyColorInterface : Interface { using Emulator::Interface::load; GameBoyColorInterface(); auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto load(uint id) -> bool override; }; struct SuperGameBoyInterface { virtual auto audioSample(const double* samples, uint channels) -> void = 0; virtual auto inputPoll(uint port, uint device, uint id) -> int16 = 0; virtual auto lcdScanline() -> void = 0; virtual auto lcdOutput(uint2 color) -> void = 0; virtual auto joypWrite(bool p15, bool p14) -> void = 0; }; struct Settings { bool blurEmulation = true; bool colorEmulation = true; }; extern SuperGameBoyInterface* superGameBoy; extern Settings settings; }