#include #define DIRECTINPUT_VERSION 0x0800 #include #include "shared/rawinput.cpp" #include "keyboard/rawinput.cpp" #include "mouse/rawinput.cpp" #include "joypad/xinput.cpp" #include "joypad/directinput.cpp" namespace ruby { struct pInputWindows { InputKeyboardRawInput rawinputKeyboard; InputMouseRawInput rawinputMouse; InputJoypadXInput xinput; InputJoypadDirectInput directinput; LPDIRECTINPUT8 directinputContext = nullptr; struct Settings { uintptr_t handle = 0; } settings; bool cap(const string& name) { if(name == Input::Handle) return true; if(name == Input::KeyboardSupport) return true; if(name == Input::MouseSupport) return true; if(name == Input::JoypadSupport) return true; if(name == Input::JoypadRumbleSupport) return true; return false; } any get(const string& name) { if(name == Input::Handle) return (uintptr_t)settings.handle; return false; } bool set(const string& name, const any& value) { if(name == Input::Handle) { settings.handle = any_cast(value); return true; } return false; } bool acquire() { return rawinputMouse.acquire(); } bool unacquire() { return rawinputMouse.unacquire(); } bool acquired() { return rawinputMouse.acquired(); } vector poll() { vector devices; rawinputKeyboard.poll(devices); rawinputMouse.poll(devices); xinput.poll(devices); directinput.poll(devices); return devices; } bool rumble(uint64_t id, bool enable) { if(xinput.rumble(id, enable)) return true; if(directinput.rumble(id, enable)) return true; return false; } bool init() { if(rawinput.initialized == false) { rawinput.initialized = true; rawinput.mutex = CreateMutex(NULL, FALSE, NULL); CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL); do { Sleep(1); WaitForSingleObject(rawinput.mutex, INFINITE); ReleaseMutex(rawinput.mutex); } while(rawinput.ready == false); } DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&directinputContext, 0); if(directinputContext == nullptr) return false; if(rawinputKeyboard.init() == false) return false; if(rawinputMouse.init(settings.handle) == false) return false; bool xinputAvailable = xinput.init(); if(directinput.init(settings.handle, directinputContext, xinputAvailable) == false) return false; return true; } void term() { rawinputKeyboard.term(); rawinputMouse.term(); xinput.term(); directinput.term(); if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; } } }; DeclareInput(Windows) }