#ifdef SYSTEM_CPP Input input; void Input::connect(bool port, Input::Device id) { Controller *&controller = (port == Controller::Port1 ? port1 : port2); if(controller) { delete controller; controller = nullptr; } switch(id) { default: case Device::None: controller = new Controller(port); break; case Device::Joypad: controller = new Gamepad(port); break; case Device::Multitap: controller = new Multitap(port); break; case Device::Mouse: controller = new Mouse(port); break; case Device::SuperScope: controller = new SuperScope(port); break; case Device::Justifier: controller = new Justifier(port, false); break; case Device::Justifiers: controller = new Justifier(port, true); break; case Device::USART: controller = new USART(port); break; } switch(port) { case Controller::Port1: config.controller_port1 = id; break; case Controller::Port2: config.controller_port2 = id; break; } } Input::Input() : port1(nullptr), port2(nullptr) { connect(Controller::Port1, Input::Device::Joypad); connect(Controller::Port2, Input::Device::Joypad); } Input::~Input() { if(port1) delete port1; if(port2) delete port2; } #endif