auto OpenGLTexture::getFormat() const -> GLuint { if(format == GL_R32I) return GL_RED_INTEGER; if(format == GL_R32UI) return GL_RED_INTEGER; return GL_BGRA; } auto OpenGLTexture::getType() const -> GLuint { if(format == GL_R32I) return GL_UNSIGNED_INT; if(format == GL_R32UI) return GL_UNSIGNED_INT; if(format == GL_RGB10_A2) return GL_UNSIGNED_INT_2_10_10_10_REV; return GL_UNSIGNED_INT_8_8_8_8_REV; }