#include #include #include #include "keyboard/xlib.cpp" #include "mouse/xlib.cpp" #include "joypad/sdl.cpp" struct InputSDL : InputDriver { InputSDL& self = *this; InputSDL(Input& super) : InputDriver(super), keyboard(super), mouse(super), joypad(super) {} ~InputSDL() { terminate(); } auto create() -> bool override { return initialize(); } auto driver() -> string override { return "SDL"; } auto ready() -> bool override { return isReady; } auto hasContext() -> bool override { return true; } auto setContext(uintptr context) -> bool override { return initialize(); } auto acquired() -> bool override { return mouse.acquired(); } auto acquire() -> bool override { return mouse.acquire(); } auto release() -> bool override { return mouse.release(); } auto poll() -> vector> override { vector> devices; keyboard.poll(devices); mouse.poll(devices); joypad.poll(devices); return devices; } auto rumble(uint64_t id, bool enable) -> bool override { return false; } private: auto initialize() -> bool { terminate(); if(!self.context) return false; if(!keyboard.initialize()) return false; if(!mouse.initialize(self.context)) return false; if(!joypad.initialize()) return false; return isReady = true; } auto terminate() -> void { isReady = false; keyboard.terminate(); mouse.terminate(); joypad.terminate(); } bool isReady = false; InputKeyboardXlib keyboard; InputMouseXlib mouse; InputJoypadSDL joypad; };