#include namespace SuperFamicom { Cheat cheat; auto Cheat::reset() -> void { codes.reset(); } auto Cheat::append(uint addr, uint data) -> void { codes.append({addr, Unused, data}); } auto Cheat::append(uint addr, uint comp, uint data) -> void { codes.append({addr, comp, data}); } auto Cheat::find(uint addr, uint comp) -> maybe { //WRAM mirroring: $00-3f,80-bf:0000-1fff -> $7e:0000-1fff if((addr & 0x40e000) == 0x000000) addr = 0x7e0000 | (addr & 0x1fff); for(auto& code : codes) { if(code.addr == addr && (code.comp == Unused || code.comp == comp)) { return code.data; } } return nothing; } }