processors += arm gba_objects := gba-memory gba-interface gba-scheduler gba-system gba_objects += gba-cartridge gba-player gba_objects += gba-cpu gba-ppu gba-apu objects += $(gba_objects) obj/gba-memory.o: $(gba)/memory/memory.cpp $(call rwildcard,$(gba)/memory) obj/gba-interface.o: $(gba)/interface/interface.cpp $(call rwildcard,$(gba)/interface) obj/gba-scheduler.o: $(gba)/scheduler/scheduler.cpp $(call rwildcard,$(gba)/scheduler) obj/gba-system.o: $(gba)/system/system.cpp $(call rwildcard,$(gba)/system) obj/gba-cartridge.o: $(gba)/cartridge/cartridge.cpp $(call rwildcard,$(gba)/cartridge) obj/gba-player.o: $(gba)/player/player.cpp $(call rwildcard,$(gba)/player) obj/gba-cpu.o: $(gba)/cpu/cpu.cpp $(call rwildcard,$(gba)/cpu) obj/gba-ppu.o: $(gba)/ppu/ppu.cpp $(call rwildcard,$(gba)/ppu) obj/gba-apu.o: $(gba)/apu/apu.cpp $(call rwildcard,$(gba)/apu)