#include namespace SuperFamicom { DSP dsp; #define REG(n) state.regs[n] #define VREG(n) state.regs[v.vidx + n] #include "gaussian.cpp" #include "counter.cpp" #include "envelope.cpp" #include "brr.cpp" #include "misc.cpp" #include "voice.cpp" #include "echo.cpp" #include "serialization.cpp" DSP::DSP() { static_assert(sizeof(int) >= 32 / 8, "int >= 32-bits"); static_assert((int8_t)0x80 == -0x80, "8-bit sign extension"); static_assert((int16_t)0x8000 == -0x8000, "16-bit sign extension"); static_assert((uint16_t)0xffff0000 == 0, "16-bit unsigned clip"); static_assert((-1 >> 1) == -1, "arithmetic shift right"); //-0x8000 <= n <= +0x7fff assert(sclamp<16>(+0x8000) == +0x7fff); assert(sclamp<16>(-0x8001) == -0x8000); } /* timing */ auto DSP::step(uint clocks) -> void { Thread::step(clocks); } auto DSP::Enter() -> void { while(true) scheduler.synchronize(), dsp.main(); } auto DSP::main() -> void { voice5(voice[0]); voice2(voice[1]); tick(); voice6(voice[0]); voice3(voice[1]); tick(); voice7(voice[0]); voice4(voice[1]); voice1(voice[3]); tick(); voice8(voice[0]); voice5(voice[1]); voice2(voice[2]); tick(); voice9(voice[0]); voice6(voice[1]); voice3(voice[2]); tick(); voice7(voice[1]); voice4(voice[2]); voice1(voice[4]); tick(); voice8(voice[1]); voice5(voice[2]); voice2(voice[3]); tick(); voice9(voice[1]); voice6(voice[2]); voice3(voice[3]); tick(); voice7(voice[2]); voice4(voice[3]); voice1(voice[5]); tick(); voice8(voice[2]); voice5(voice[3]); voice2(voice[4]); tick(); voice9(voice[2]); voice6(voice[3]); voice3(voice[4]); tick(); voice7(voice[3]); voice4(voice[4]); voice1(voice[6]); tick(); voice8(voice[3]); voice5(voice[4]); voice2(voice[5]); tick(); voice9(voice[3]); voice6(voice[4]); voice3(voice[5]); tick(); voice7(voice[4]); voice4(voice[5]); voice1(voice[7]); tick(); voice8(voice[4]); voice5(voice[5]); voice2(voice[6]); tick(); voice9(voice[4]); voice6(voice[5]); voice3(voice[6]); tick(); voice1(voice[0]); voice7(voice[5]); voice4(voice[6]); tick(); voice8(voice[5]); voice5(voice[6]); voice2(voice[7]); tick(); voice9(voice[5]); voice6(voice[6]); voice3(voice[7]); tick(); voice1(voice[1]); voice7(voice[6]); voice4(voice[7]); tick(); voice8(voice[6]); voice5(voice[7]); voice2(voice[0]); tick(); voice3a(voice[0]); voice9(voice[6]); voice6(voice[7]); echo22(); tick(); voice7(voice[7]); echo23(); tick(); voice8(voice[7]); echo24(); tick(); voice3b(voice[0]); voice9(voice[7]); echo25(); tick(); echo26(); tick(); misc27(); echo27(); tick(); misc28(); echo28(); tick(); misc29(); echo29(); tick(); misc30(); voice3c(voice[0]); echo30(); tick(); voice4(voice[0]); voice1(voice[2]); tick(); } auto DSP::tick() -> void { step(3 * 8); synchronize(smp); } /* register interface for S-SMP $00f2,$00f3 */ auto DSP::mute() const -> bool { return REG(FLG) & 0x40; } auto DSP::read(uint8 addr) -> uint8 { return REG(addr); } auto DSP::write(uint8 addr, uint8 data) -> void { REG(addr) = data; if((addr & 0x0f) == ENVX) { state.envxBuffer = data; } else if((addr & 0x0f) == OUTX) { state.outxBuffer = data; } else if(addr == KON) { state.konBuffer = data; } else if(addr == ENDX) { //always cleared, regardless of data written state.endxBuffer = 0; REG(ENDX) = 0; } } /* initialization */ auto DSP::load(Markup::Node node) -> bool { return true; } auto DSP::power() -> void { create(Enter, system.apuFrequency()); stream = Emulator::audio.createStream(2, frequency() / 768.0); random.array(apuram, sizeof(apuram)); memory::fill(&state, sizeof(State)); state.noise = 0x4000; state.echoHistoryOffset = 0; state.everyOtherSample = 1; state.echoOffset = 0; state.counter = 0; for(auto n : range(8)) { memory::fill(&voice[n], sizeof(Voice)); voice[n].brrOffset = 1; voice[n].vbit = 1 << n; voice[n].vidx = n * 0x10; } //note: memory is pseudo-random at startup; but internal state is less so //exact differences are unknown. need to separate memory from internal state for(auto r : range(0x80)) REG(r) = 0x00; REG(FLG) = 0xe0; } #undef REG #undef VREG }