namespace GameBoyAdvance { struct ID { enum : uint { System, GameBoyAdvance, }; struct Port { enum : uint { Hardware, };}; struct Device { enum : uint { Controls, };}; }; struct Interface : Emulator::Interface { using Emulator::Interface::load; Interface(); auto manifest() -> string override; auto title() -> string override; auto videoSize() -> VideoSize override; auto videoSize(uint width, uint height, bool arc) -> VideoSize override; auto videoFrequency() -> double override; auto videoColors() -> uint32 override; auto videoColor(uint32 color) -> uint64 override; auto audioFrequency() -> double override; auto loaded() -> bool override; auto load(uint id) -> bool override; auto save() -> void override; auto unload() -> void override; auto power() -> void override; auto reset() -> void override; auto run() -> void override; auto serialize() -> serializer override; auto unserialize(serializer&) -> bool override; auto cap(const string& name) -> bool override; auto get(const string& name) -> any override; auto set(const string& name, const any& value) -> bool override; }; struct Settings { bool blurEmulation = true; bool colorEmulation = true; }; extern Interface* interface; extern Settings settings; }