struct PPU : Thread { static auto Enter() -> void; auto main() -> void; auto step(uint clocks) -> void; auto scanline() -> void; auto frame() -> void; auto refresh() -> void; auto power() -> void; auto reset() -> void; //memory.cpp auto readCIRAM(uint11 addr) -> uint8; auto writeCIRAM(uint11 addr, uint8 data) -> void; auto readCGRAM(uint5 addr) -> uint8; auto writeCGRAM(uint5 addr, uint8 data) -> void; auto readIO(uint16 addr) -> uint8; auto writeIO(uint16 addr, uint8 data) -> void; //render.cpp auto enable() const -> bool; auto loadCHR(uint16 addr) -> uint8; auto renderPixel() -> void; auto renderSprite() -> void; auto renderScanline() -> void; //serialization.cpp auto serialize(serializer&) -> void; struct IO { //internal uint8 mdr; uint1 field; uint lx; uint ly; uint8 busData; union { uint value; NaturalBitField tileX; NaturalBitField tileY; NaturalBitField nametable; NaturalBitField nametableX; NaturalBitField nametableY; NaturalBitField fineY; NaturalBitField address; NaturalBitField addressLo; NaturalBitField addressHi; NaturalBitField latch; NaturalBitField fineX; } v, t; bool nmiHold; bool nmiFlag; //$2000 uint vramIncrement; uint spriteAddress; uint bgAddress; uint spriteHeight; bool masterSelect; bool nmiEnable; //$2001 bool grayscale; bool bgEdgeEnable; bool spriteEdgeEnable; bool bgEnable; bool spriteEnable; uint3 emphasis; //$2002 bool spriteOverflow; bool spriteZeroHit; //$2003 uint8 oamAddress; } io; struct OAM { //serialization.cpp auto serialize(serializer&) -> void; uint8 id = 64; uint8 y = 0xff; uint8 tile = 0xff; uint8 attr = 0xff; uint8 x = 0xff; uint8 tiledataLo = 0; uint8 tiledataHi = 0; }; struct Latches { uint16 nametable; uint16 attribute; uint16 tiledataLo; uint16 tiledataHi; uint oamIterator; uint oamCounter; OAM oam[8]; //primary OAM soam[8]; //secondary } latch; uint8 ciram[2048]; uint8 cgram[32]; uint8 oam[256]; uint32 buffer[256 * 262]; }; extern PPU ppu;