#include namespace Famicom { #include "gamepad/gamepad.cpp" Controller::Controller(bool port) : port(port) { if(!handle()) create(Controller::Enter, 1); } Controller::~Controller() { scheduler.remove(*this); } auto Controller::Enter() -> void { while(true) { scheduler.synchronize(); if(peripherals.controllerPort1->active()) peripherals.controllerPort1->main(); if(peripherals.controllerPort2->active()) peripherals.controllerPort2->main(); } } auto Controller::main() -> void { step(1); synchronize(cpu); } }