auto PPU::Line::renderMode7(PPU::IO::Background& self, uint source) -> void { int Y = this->y - (self.mosaicEnable ? this->y % (1 + io.mosaicSize) : 0); int y = !io.mode7.vflip ? Y : 255 - Y; int a = (int16)io.mode7.a; int b = (int16)io.mode7.b; int c = (int16)io.mode7.c; int d = (int16)io.mode7.d; int hcenter = (int13)io.mode7.x; int vcenter = (int13)io.mode7.y; int hoffset = (int13)io.mode7.hoffset; int voffset = (int13)io.mode7.voffset; uint mosaicCounter = 1; uint mosaicPalette = 0; uint mosaicPriority = 0; uint mosaicColor = 0; auto clip = [](int n) -> int { return n & 0x2000 ? (n | ~1023) : (n & 1023); }; int originX = (a * clip(hoffset - hcenter) & ~63) + (b * clip(voffset - vcenter) & ~63) + (b * y & ~63) + (hcenter << 8); int originY = (c * clip(hoffset - hcenter) & ~63) + (d * clip(voffset - vcenter) & ~63) + (d * y & ~63) + (vcenter << 8); array windowAbove; array windowBelow; renderWindow(self.window, self.window.aboveEnable, windowAbove); renderWindow(self.window, self.window.belowEnable, windowBelow); for(int X : range(256)) { int x = !io.mode7.hflip ? X : 255 - X; int pixelX = originX + a * x >> 8; int pixelY = originY + c * x >> 8; int tileX = pixelX >> 3 & 127; int tileY = pixelY >> 3 & 127; bool outOfBounds = (pixelX | pixelY) & ~1023; uint15 tileAddress = tileY * 128 + tileX; uint15 paletteAddress = ((pixelY & 7) << 3) + (pixelX & 7); uint8 tile = ppu.vram[tileAddress].byte(0); if(io.mode7.repeat == 3 && outOfBounds) tile = 0; uint8 palette = ppu.vram[paletteAddress + (tile << 6)].byte(1); if(io.mode7.repeat == 2 && outOfBounds) palette = 0; uint priority; if(source == Source::BG1) { priority = self.priority[0]; } else if(source == Source::BG2) { priority = self.priority[palette >> 7]; palette &= 0x7f; } if(!self.mosaicEnable || --mosaicCounter == 0) { mosaicCounter = 1 + io.mosaicSize; mosaicPalette = palette; mosaicPriority = priority; if(io.col.directColor && source == Source::BG1) { mosaicColor = directColor(0, palette); } else { mosaicColor = cgram[palette]; } } if(!mosaicPalette) continue; if(self.aboveEnable && !windowAbove[x]) plotAbove(x, source, mosaicPriority, mosaicColor); if(self.belowEnable && !windowBelow[x]) plotBelow(x, source, mosaicPriority, mosaicColor); } }