struct KonamiVRC1 : Board { KonamiVRC1(Markup::Node& document) : Board(document), vrc1(*this) { } auto readPRG(uint addr) -> uint8 { if(addr & 0x8000) return prgrom.read(vrc1.addrPRG(addr)); return cpu.mdr(); } auto writePRG(uint addr, uint8 data) -> void { if(addr & 0x8000) return vrc1.writeIO(addr, data); } auto readCHR(uint addr) -> uint8 { if(addr & 0x2000) return ppu.readCIRAM(vrc1.addrCIRAM(addr)); return Board::readCHR(vrc1.addrCHR(addr)); } auto writeCHR(uint addr, uint8 data) -> void { if(addr & 0x2000) return ppu.writeCIRAM(vrc1.addrCIRAM(addr), data); return Board::writeCHR(vrc1.addrCHR(addr), data); } auto power() -> void { vrc1.power(); } auto serialize(serializer& s) -> void { Board::serialize(s); vrc1.serialize(s); } VRC1 vrc1; };