struct KonamiVRC6 : Board { KonamiVRC6(Markup::Node& document) : Board(document), vrc6(*this) { } auto readPRG(uint addr) -> uint8{ if((addr & 0xe000) == 0x6000) return vrc6.readRAM(addr); if(addr & 0x8000) return prgrom.read(vrc6.addrPRG(addr)); return cpu.mdr(); } auto writePRG(uint addr, uint8 data) -> void { if((addr & 0xe000) == 0x6000) return vrc6.writeRAM(addr, data); if(addr & 0x8000) { addr = (addr & 0xf003); if(prgram.size) addr = (addr & ~3) | ((addr & 2) >> 1) | ((addr & 1) << 1); return vrc6.writeIO(addr, data); } } auto readCHR(uint addr) -> uint8 { if(addr & 0x2000) return ppu.readCIRAM(vrc6.addrCIRAM(addr)); return Board::readCHR(vrc6.addrCHR(addr)); } auto writeCHR(uint addr, uint8 data) -> void { if(addr & 0x2000) return ppu.writeCIRAM(vrc6.addrCIRAM(addr), data); return Board::writeCHR(vrc6.addrCHR(addr), data); } auto serialize(serializer& s) -> void { Board::serialize(s); vrc6.serialize(s); } auto main() -> void { vrc6.main(); } auto power() -> void { vrc6.power(); } auto reset() -> void { vrc6.reset(); } VRC6 vrc6; };