#include namespace GameBoy { Interface* interface = nullptr; Settings settings; Interface::Interface() { interface = this; hook = nullptr; information.manufacturer = "Nintendo"; information.name = "Game Boy"; information.width = 160; information.height = 144; information.overscan = false; information.aspectRatio = 1.0; information.resettable = false; information.capability.states = true; information.capability.cheats = true; media.append({ID::GameBoy, "Game Boy", "gb" , true}); media.append({ID::GameBoyColor, "Game Boy Color", "gbc", true}); Port hardwarePort{ID::Port::Hardware, "Hardware"}; { Device device{ID::Device::Controls, "Controls"}; device.inputs.append({0, "Up" }); device.inputs.append({0, "Down" }); device.inputs.append({0, "Left" }); device.inputs.append({0, "Right" }); device.inputs.append({0, "B" }); device.inputs.append({0, "A" }); device.inputs.append({0, "Select"}); device.inputs.append({0, "Start" }); hardwarePort.devices.append(device); } ports.append(move(hardwarePort)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoFrequency() -> double { return 4194304.0 / (154.0 * 456.0); } auto Interface::videoColors() -> uint32 { return !system.cgb() ? 1 << 2 : 1 << 15; } auto Interface::videoColor(uint32 color) -> uint64 { if(!system.cgb()) { if(!settings.colorEmulation) { uint64 L = image::normalize(3 - color, 2, 16); return L << 32 | L << 16 | L << 0; } else { #define DMG_PALETTE_GREEN //#define DMG_PALETTE_YELLOW //#define DMG_PALETTE_WHITE const uint16 monochrome[4][3] = { #if defined(DMG_PALETTE_GREEN) {0xaeae, 0xd9d9, 0x2727}, {0x5858, 0xa0a0, 0x2828}, {0x2020, 0x6262, 0x2929}, {0x1a1a, 0x4545, 0x2a2a}, #elif defined(DMG_PALETTE_YELLOW) {0xffff, 0xf7f7, 0x7b7b}, {0xb5b5, 0xaeae, 0x4a4a}, {0x6b6b, 0x6969, 0x3131}, {0x2121, 0x2020, 0x1010}, #elif defined(DMG_PALETTE_WHITE) {0xffff, 0xffff, 0xffff}, {0xaaaa, 0xaaaa, 0xaaaa}, {0x5555, 0x5555, 0x5555}, {0x0000, 0x0000, 0x0000}, #endif }; uint64 R = monochrome[color][0]; uint64 G = monochrome[color][1]; uint64 B = monochrome[color][2]; return R << 32 | G << 16 | B << 0; } } else { uint r = color.bits( 0, 4); uint g = color.bits( 5, 9); uint b = color.bits(10,14); uint64_t R = image::normalize(r, 5, 16); uint64_t G = image::normalize(g, 5, 16); uint64_t B = image::normalize(b, 5, 16); if(settings.colorEmulation) { R = (r * 26 + g * 4 + b * 2); G = ( g * 24 + b * 8); B = (r * 6 + g * 4 + b * 22); R = image::normalize(min(960, R), 10, 16); G = image::normalize(min(960, G), 10, 16); B = image::normalize(min(960, B), 10, 16); } return R << 32 | G << 16 | B << 0; } } auto Interface::audioFrequency() -> double { return 4194304.0 / 2.0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::load(uint id) -> bool { if(id == ID::GameBoy) return system.load(System::Revision::GameBoy); if(id == ID::SuperGameBoy) return system.load(System::Revision::SuperGameBoy); if(id == ID::GameBoyColor) return system.load(System::Revision::GameBoyColor); return false; } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::power() -> void { system.power(); } auto Interface::reset() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const lstring& list) -> void { cheat.reset(); for(auto& codeset : list) { lstring codes = codeset.split("+"); for(auto& code : codes) { lstring part = code.split("/"); if(part.size() == 2) cheat.append(hex(part[0]), hex(part[1])); if(part.size() == 3) cheat.append(hex(part[0]), hex(part[1]), hex(part[2])); } } } auto Interface::lcdScanline() -> void { if(hook) hook->lcdScanline(); } auto Interface::lcdOutput(uint2 color) -> void { if(hook) hook->lcdOutput(color); } auto Interface::joypWrite(bool p15, bool p14) -> void { if(hook) hook->joypWrite(p15, p14); } auto Interface::cap(const string& name) -> bool { if(name == "Blur Emulation") return true; if(name == "Color Emulation") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Blur Emulation") return settings.blurEmulation; if(name == "Color Emulation") return settings.colorEmulation; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Blur Emulation" && value.is()) { settings.blurEmulation = value.get(); system.configureVideoEffects(); return true; } if(name == "Color Emulation" && value.is()) { settings.colorEmulation = value.get(); system.configureVideoPalette(); return true; } return false; } }