#include namespace GameBoyAdvance { Video video; Video::Video() { palette = new uint32[1 << 15](); } Video::~Video() { delete[] palette; } auto Video::generatePalette(Emulator::Interface::PaletteMode mode) -> void { for(auto color : range(1 << 15)) { if(mode == Emulator::Interface::PaletteMode::Literal) { palette[color] = color; continue; } uint B = (color >> 10) & 31; uint G = (color >> 5) & 31; uint R = (color >> 0) & 31; if(mode == Emulator::Interface::PaletteMode::Channel) { R = image::normalize(R, 5, 16); G = image::normalize(G, 5, 16); B = image::normalize(B, 5, 16); palette[color] = interface->videoColor(color, 0, R, G, B); continue; } if(mode == Emulator::Interface::PaletteMode::Standard) { R = image::normalize(R, 5, 16); G = image::normalize(G, 5, 16); B = image::normalize(B, 5, 16); palette[color] = interface->videoColor(color, 0, R, G, B); continue; } if(mode == Emulator::Interface::PaletteMode::Emulation) { double lcdGamma = 4.0, outGamma = 2.2; double lb = pow(B / 31.0, lcdGamma); double lg = pow(G / 31.0, lcdGamma); double lr = pow(R / 31.0, lcdGamma); B = pow((220 * lb + 10 * lg + 50 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); G = pow(( 30 * lb + 230 * lg + 10 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); R = pow(( 0 * lb + 50 * lg + 255 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); palette[color] = interface->videoColor(color, 0, R, G, B); continue; } palette[color] = 0; } } const uint8 Video::curve[32] = { 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1c, 0x20, 0x28, 0x38, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x80, 0x88, 0x90, 0xa0, 0xb0, 0xc0, 0xd0, 0xe0, 0xf0, }; }