#ifndef GBA_HPP namespace GameBoyAdvance { #endif struct ID { enum : uint { System, GameBoyAdvance, }; enum : uint { SystemManifest, BIOS, Manifest, MROM, SRAM, EEPROM, FLASH, }; enum : uint { Device = 1, }; }; struct Interface : Emulator::Interface { Interface(); auto title() -> string; auto videoFrequency() -> double; auto audioFrequency() -> double; auto loaded() -> bool; auto group(uint id) -> uint; auto load(uint id) -> void; auto save() -> void; auto load(uint id, const stream& stream) -> void; auto save(uint id, const stream& stream) -> void; auto unload() -> void; auto power() -> void; auto reset() -> void; auto run() -> void; auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto paletteUpdate(PaletteMode mode) -> void; private: vector device; }; extern Interface* interface; #ifndef GBA_HPP } #endif