#ifndef GB_HPP namespace GameBoy { #endif struct ID { enum : uint { System, GameBoy, SuperGameBoy, GameBoyColor, }; enum : uint { SystemManifest, GameBoyBootROM, SuperGameBoyBootROM, GameBoyColorBootROM, Manifest, ROM, RAM, }; enum : uint { Device = 1, }; }; struct Interface : Emulator::Interface { Interface(); auto title() -> string; auto videoFrequency() -> double; auto audioFrequency() -> double; auto loaded() -> bool; auto sha256() -> string; auto group(uint id) -> uint; auto load(uint id) -> void; auto save() -> void; auto load(uint id, const stream& stream) -> void; auto save(uint id, const stream& stream) -> void; auto unload() -> void; auto power() -> void; auto reset() -> void; auto run() -> void; auto serialize() -> serializer; auto unserialize(serializer&) -> bool; auto cheatSet(const lstring&) -> void; auto paletteUpdate(PaletteMode mode) -> void; //Super Game Boy bindings struct Hook { virtual auto lcdScanline() -> void {} virtual auto lcdOutput(uint2 color) -> void {} virtual auto joypWrite(bool p15, bool p14) -> void {} }; Hook* hook = nullptr; auto lcdScanline() -> void; auto lcdOutput(uint2 color) -> void; auto joypWrite(bool p15, bool p14) -> void; private: vector device; }; extern Interface* interface; #ifndef GB_HPP } #endif