#include namespace Famicom { Interface* interface = nullptr; Settings settings; Interface::Interface() { interface = this; information.manufacturer = "Nintendo"; information.name = "Famicom"; information.width = 256; information.height = 240; information.overscan = true; information.aspectRatio = 8.0 / 7.0; information.resettable = true; information.capability.states = true; information.capability.cheats = true; media.append({ID::Famicom, "Famicom", "fc"}); Port controllerPort1{ID::Port::Controller1, "Controller Port 1"}; Port controllerPort2{ID::Port::Controller2, "Controller Port 2"}; { Device device{ID::Device::None, "None"}; controllerPort1.devices.append(device); controllerPort2.devices.append(device); } { Device device{ID::Device::Gamepad, "Gamepad"}; device.inputs.append({0, "Up" }); device.inputs.append({0, "Down" }); device.inputs.append({0, "Left" }); device.inputs.append({0, "Right" }); device.inputs.append({0, "B" }); device.inputs.append({0, "A" }); device.inputs.append({0, "Select"}); device.inputs.append({0, "Start" }); controllerPort1.devices.append(device); controllerPort2.devices.append(device); } ports.append(move(controllerPort1)); ports.append(move(controllerPort2)); } auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::videoFrequency() -> double { return 21477272.0 / (262.0 * 1364.0 - 4.0); } auto Interface::videoColors() -> uint32 { return 1 << 9; } auto Interface::videoColor(uint32 n) -> uint64 { double saturation = 2.0; double hue = 0.0; double contrast = 1.0; double brightness = 1.0; double gamma = settings.colorEmulation ? 1.8 : 2.2; int color = (n & 0x0f), level = color < 0xe ? (n >> 4) & 3 : 1; static const double black = 0.518, white = 1.962, attenuation = 0.746; static const double levels[8] = { 0.350, 0.518, 0.962, 1.550, 1.094, 1.506, 1.962, 1.962, }; double lo_and_hi[2] = { levels[level + 4 * (color == 0x0)], levels[level + 4 * (color < 0xd)], }; double y = 0.0, i = 0.0, q = 0.0; auto wave = [](int p, int color) { return (color + p + 8) % 12 < 6; }; for(int p : range(12)) { double spot = lo_and_hi[wave(p, color)]; if(((n & 0x040) && wave(p, 12)) || ((n & 0x080) && wave(p, 4)) || ((n & 0x100) && wave(p, 8)) ) spot *= attenuation; double v = (spot - black) / (white - black); v = (v - 0.5) * contrast + 0.5; v *= brightness / 12.0; y += v; i += v * cos((Math::Pi / 6.0) * (p + hue)); q += v * sin((Math::Pi / 6.0) * (p + hue)); } i *= saturation; q *= saturation; auto gammaAdjust = [=](double f) { return f < 0.0 ? 0.0 : pow(f, 2.2 / gamma); }; uint64 r = uclamp<16>(65535.0 * gammaAdjust(y + 0.946882 * i + 0.623557 * q)); uint64 g = uclamp<16>(65535.0 * gammaAdjust(y + -0.274788 * i + -0.635691 * q)); uint64 b = uclamp<16>(65535.0 * gammaAdjust(y + -1.108545 * i + 1.709007 * q)); return r << 32 | g << 16 | b << 0; } auto Interface::audioFrequency() -> double { return 21477272.0 / 12.0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::load(uint id) -> bool { return system.load(); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::connect(uint port, uint device) -> void { Famicom::peripherals.connect(port, device); } auto Interface::power() -> void { system.power(); } auto Interface::reset() -> void { system.reset(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const string_vector& list) -> void { cheat.assign(list); } auto Interface::cap(const string& name) -> bool { if(name == "Color Emulation") return true; if(name == "Scanline Emulation") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Color Emulation") return settings.colorEmulation; if(name == "Scanline Emulation") return settings.scanlineEmulation; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Color Emulation" && value.is()) { settings.colorEmulation = value.get(); system.configureVideoPalette(); return true; } if(name == "Scanline Emulation" && value.is()) return settings.scanlineEmulation = value.get(), true; return false; } }