struct PPU : Thread { static auto Main() -> void; auto main() -> void; auto tick() -> void; auto scanline() -> void; auto frame() -> void; auto power() -> void; auto reset() -> void; auto read(uint16 addr) -> uint8; auto write(uint16 addr, uint8 data) -> void; auto ciram_read(uint16 addr) -> uint8; auto ciram_write(uint16 addr, uint8 data) -> void; auto cgram_read(uint16 addr) -> uint8; auto cgram_write(uint16 addr, uint8 data) -> void; auto raster_enable() const -> bool; auto nametable_addr() const -> uint; auto scrollx() const -> uint; auto scrolly() const -> uint; auto sprite_height() const -> uint; auto chr_load(uint16 addr) -> uint8; auto scrollx_increment() -> void; auto scrolly_increment() -> void; auto raster_pixel() -> void; auto raster_sprite() -> void; auto raster_scanline() -> void; auto serialize(serializer&) -> void; struct Status { uint8 mdr; bool field; uint lx; uint ly; uint8 bus_data; bool address_latch; uint15 vaddr; uint15 taddr; uint8 xaddr; bool nmi_hold; bool nmi_flag; //$2000 bool nmi_enable; bool master_select; bool sprite_size; uint bg_addr; uint sprite_addr; uint vram_increment; //$2001 uint3 emphasis; bool sprite_enable; bool bg_enable; bool sprite_edge_enable; bool bg_edge_enable; bool grayscale; //$2002 bool sprite_zero_hit; bool sprite_overflow; //$2003 uint8 oam_addr; } status; struct Raster { uint16 nametable; uint16 attribute; uint16 tiledatalo; uint16 tiledatahi; uint oam_iterator; uint oam_counter; struct OAM { uint8 id; uint8 y; uint8 tile; uint8 attr; uint8 x; uint8 tiledatalo; uint8 tiledatahi; } oam[8], soam[8]; } raster; uint32 buffer[256 * 262]; uint8 ciram[2048]; uint8 cgram[32]; uint8 oam[256]; }; extern PPU ppu;