#include namespace GameBoyAdvance { #define returns(T) T { return ([&] { struct With : T { With() { #define $ }}; return With(); })(); } Settings settings; auto Interface::information() -> returns(Information) { manufacturer = "Nintendo"; name = "Game Boy Advance"; }$ auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::display() -> returns(Display) { type = Display::Type::LCD; colors = 1 << 15; width = 240; height = 160; internalWidth = 240; internalHeight = 160; aspectCorrection = 1.0; refreshRate = system.frequency() / (228.0 * 1232.0); if(settings.rotateLeft) { swap(width, height); swap(internalWidth, internalHeight); } }$ auto Interface::color(uint32 color) -> uint64 { uint R = color.bits( 0, 4); uint G = color.bits( 5, 9); uint B = color.bits(10,14); uint64 r = image::normalize(R, 5, 16); uint64 g = image::normalize(G, 5, 16); uint64 b = image::normalize(B, 5, 16); if(settings.colorEmulation) { double lcdGamma = 4.0, outGamma = 2.2; double lb = pow(B / 31.0, lcdGamma); double lg = pow(G / 31.0, lcdGamma); double lr = pow(R / 31.0, lcdGamma); r = pow(( 0 * lb + 50 * lg + 255 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); g = pow(( 30 * lb + 230 * lg + 10 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); b = pow((220 * lb + 10 * lg + 50 * lr) / 255, 1 / outGamma) * (0xffff * 255 / 280); } return r << 32 | g << 16 | b << 0; } auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::load() -> bool { return system.load(this); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::ports() -> vector { return { {ID::Port::Hardware, "Hardware"}}; } auto Interface::devices(uint port) -> vector { if(port == ID::Port::Hardware) return { {ID::Device::Controls, "Controls"} }; return {}; } auto Interface::inputs(uint device) -> vector { using Type = Input::Type; if(device == ID::Device::Controls) return { {Type::Hat, "Up" }, {Type::Hat, "Down" }, {Type::Hat, "Left" }, {Type::Hat, "Right" }, {Type::Button, "B" }, {Type::Button, "A" }, {Type::Trigger, "L" }, {Type::Trigger, "R" }, {Type::Control, "Select"}, {Type::Control, "Start" }, {Type::Rumble, "Rumble"} }; return {}; } auto Interface::power() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cap(const string& name) -> bool { if(name == "Blur Emulation") return true; if(name == "Color Emulation") return true; if(name == "Rotate Display") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Blur Emulation") return settings.blurEmulation; if(name == "Color Emulation") return settings.colorEmulation; if(name == "Rotate Display") return settings.rotateLeft; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Blur Emulation" && value.is()) { settings.blurEmulation = value.get(); Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation); return true; } if(name == "Color Emulation" && value.is()) { settings.colorEmulation = value.get(); Emulator::video.setPalette(); return true; } if(name == "Rotate Display" && value.is()) { settings.rotateLeft = value.get(); Emulator::video.setEffect(Emulator::Video::Effect::RotateLeft, settings.rotateLeft); return true; } return false; } #undef returns #undef $ }