#include namespace GameBoy { #define returns(T) T { return ([&] { struct With : T { With() { #define $ }}; return With(); })(); } SuperGameBoyInterface* superGameBoy = nullptr; Settings settings; #include "game-boy.cpp" #include "game-boy-color.cpp" auto Interface::manifest() -> string { return cartridge.manifest(); } auto Interface::title() -> string { return cartridge.title(); } auto Interface::display() -> returns(Display) { type = Display::Type::LCD; colors = Model::GameBoyColor() ? 1 << 15 : 1 << 2; width = 160; height = 144; internalWidth = 160; internalHeight = 144; aspectCorrection = 1.0; refreshRate = (4.0 * 1024.0 * 1024.0) / (154.0 * 456.0); }$ auto Interface::loaded() -> bool { return system.loaded(); } auto Interface::sha256() -> string { return cartridge.sha256(); } auto Interface::save() -> void { system.save(); } auto Interface::unload() -> void { save(); system.unload(); } auto Interface::ports() -> vector { return { {ID::Port::Hardware, "Hardware"}}; } auto Interface::devices(uint port) -> vector { if(port == ID::Port::Hardware) return { {ID::Device::Controls, "Controls"} }; return {}; } auto Interface::inputs(uint device) -> vector { using Type = Input::Type; if(device == ID::Device::Controls) return { {Type::Hat, "Up" }, {Type::Hat, "Down" }, {Type::Hat, "Left" }, {Type::Hat, "Right" }, {Type::Button, "B" }, {Type::Button, "A" }, {Type::Control, "Select"}, {Type::Control, "Start" }, {Type::Axis, "X-axis"}, {Type::Axis, "Y-axis"}, {Type::Rumble, "Rumble"} }; return {}; } auto Interface::power() -> void { system.power(); } auto Interface::run() -> void { system.run(); } auto Interface::serialize() -> serializer { system.runToSave(); return system.serialize(); } auto Interface::unserialize(serializer& s) -> bool { return system.unserialize(s); } auto Interface::cheatSet(const string_vector& list) -> void { cheat.assign(list); } auto Interface::cap(const string& name) -> bool { if(name == "Blur Emulation") return true; if(name == "Color Emulation") return true; return false; } auto Interface::get(const string& name) -> any { if(name == "Blur Emulation") return settings.blurEmulation; if(name == "Color Emulation") return settings.colorEmulation; return {}; } auto Interface::set(const string& name, const any& value) -> bool { if(name == "Blur Emulation" && value.is()) { settings.blurEmulation = value.get(); if(Model::SuperGameBoy()) return true; Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation); return true; } if(name == "Color Emulation" && value.is()) { settings.colorEmulation = value.get(); if(Model::SuperGameBoy()) return true; Emulator::video.setPalette(); return true; } return false; } #undef returns #undef $ }