#if defined(Hiro_Console) auto mConsole::allocate() -> pObject* { return new pConsole(*this); } // auto mConsole::backgroundColor() const -> Color { return state.backgroundColor; } auto mConsole::doActivate(string command) const -> void { if(state.onActivate) return state.onActivate(command); } auto mConsole::foregroundColor() const -> Color { return state.foregroundColor; } auto mConsole::onActivate(const function& function) -> type& { state.onActivate = function; return *this; } auto mConsole::print(const string& text) -> type& { signal(print, text); return *this; } auto mConsole::prompt() const -> string { return state.prompt; } auto mConsole::reset() -> type& { signal(reset); return *this; } auto mConsole::setBackgroundColor(Color color) -> type& { state.backgroundColor = color; signal(setBackgroundColor, color); return *this; } auto mConsole::setForegroundColor(Color color) -> type& { state.foregroundColor = color; signal(setForegroundColor, color); return *this; } auto mConsole::setPrompt(const string& prompt) -> type& { state.prompt = prompt; signal(setPrompt, prompt); return *this; } #endif